gojoo

China
On FACEIT since 2024 142 matches tracked 13 matches in 30 days
ELO
3,001
Peak across recorded matches: 3,081
Rank NA ▼ 60 places
#281
China #3 in China
30 days · prev. #221 · best #221
Last updated:

How does gojoo play?

Rating 1.18 (from 100 matches) K/R 0.89 ADR 96.1 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 100 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 40% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

3,000-3,499 ELO

Compared with 7,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 49%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.05).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.27+0.22 · Ø 1.05 better than 91%
Pistol kills per match 3.3
Knife kills 2 in 142 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 16.1%+2.5 pp · Ø 13.6% better than 91%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 83%
MVPs per match 3.0+0.6 · Ø 2.4 better than 91%
4Ks and aces 24x 4K, 4 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 5.1+1.2 · Ø 3.9 better than 84%
Enemies flashed per round 0.59+0.27 · Ø 0.32 better than 97%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.24, Headshots +9 pp, ELO +90
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, ADR −9.5, Win rate −5 pp

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOctNov

Best month: April 2026 with 1.10. Last 3 months: 0.87 (at the start 0.96). Well above the average (0.75).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −84 ELO
31 matches · 48% win rate
On Dust 2 −8 ELO
53 matches · 62% win rate
On Wednesdays +35 ELO, win rate 48%

gojoo loses the most ELO from match 5 of the day: −84 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 2.16 · Mirage
  3. Most kills in a match: 33 · Mirage
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
62% better than 75%
0.94 better than 97%
99.4 better than 97%
1.20 better than 83%
58% of 189 duels better than 77%
37% of 19 situations better than 43%
Mirage41
61% better than 77%
0.90 better than 94%
97.9 better than 96%
1.22 better than 88%
59% of 111 duels better than 85%
23% of 13 situations better than 9%
Ancient21
71% better than 93%
0.86 better than 88%
91.9 better than 88%
1.08-
44% of 63 duels better than 10%
50% of 16 situations better than 78%
Anubis17
41% better than 11%
0.86 better than 89%
95.9 better than 96%
1.27-
59% of 68 duels better than 83%
22% of 9 situations better than 14%
Cache6
50% -
0.84 -
90.1 -
1.17-
62% of 26 duels -
67% of 3 situations -
Nuke3
33% -
0.52 -
55.9 -
0.68-
30% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gojoo plays

Across 142 matches gojoo averages K/R 0.89 and ADR 96.1; the rating across the 100 rated matches is 1.18. Biggest strength: Damage per round (ADR) at 96.1, better than 97% of level 10 · 3,000-3,499 ELO players. Averages 19.3 kills per match with 57% headshots. The strongest map is Ancient with a 71% win rate in 21 matches. In 61 of 100 matches the rating was 1.10 or higher (61%), in 20 it was below 0.90. In 92 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: September 2026 at 1.23. gojoo loses the most ELO from match 5 of the day (−84 ELO, win rate 48%). Things go best in match 1 of the day (+116 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +116 ELO. Improved over the last three months: Rating +0.24, Headshots +9 pp, ELO +90. Got weaker: K/R −0.09, ADR −9.5, Win rate −5 pp. Last 30 days: 13 matches, win rate 46%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.