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goh

USA
On FACEIT since 2019 78 matches tracked
ELO
2,566
Peak across recorded matches: 2,639
Rank NA ▼ 18 places
#1,352
USA #1,028 in USA
30 days · prev. #1,334 · best #1,266
Last updated:

How does goh play?

Rating 1.10 (from 61 matches) K/R 0.82 ADR 88.3 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 78 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 9% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Weakness
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 20%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (51%).

Headshot rate 64%+13 pp · Ø 51% better than 98%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.06+0.01 · Ø 1.05 better than 51%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 63%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 9x 4K, 6 aces in 34 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.9 utility damage per round and so well below the average (4.2).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 0.9−3.3 · Ø 4.2 better than 1%
Enemies flashed per round 0.10−0.20 · Ø 0.30 better than 3%
Deaths per round 77%+6 pp · Ø 71% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether goh is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 6 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.81
MarAprMayJunJulAugSepOctNov

Best month: June 2026 with 1.02.

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +28 ELO
29 matches · 41% win rate

goh loses the most ELO in match 1 of the day: +28 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 2.31 · Cache
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
65% better than 92%
0.89 better than 93%
94.3 better than 94%
1.19 better than 86%
54% of 212 duels better than 63%
36% of 11 situations better than 43%
Dust 219
32% better than 3%
0.79 better than 68%
86.7 better than 73%
1.05 right on the average
42% of 118 duels better than 8%
38% of 13 situations better than 48%
Anubis13
54% -
0.72 -
80.1 -
1.01-
45% of 85 duels -
33% of 9 situations -
Ancient6
50% -
0.72 -
77.7 -
0.98-
41% of 34 duels -
14% of 7 situations -
Cache6
50% -
0.95 -
92.6 -
1.30-
59% of 51 duels -
33% of 3 situations -
Nuke4
50% -
0.93 -
101.3 -
1.28-
52% of 29 duels -
0% of 2 situations -
Vertigo3
33% -
0.65 -
80.9 -
0.83-
42% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How goh plays

Across 78 matches goh averages K/R 0.82 and ADR 88.3; the rating across the 61 rated matches is 1.10. Biggest strength: Headshot rate at 64%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 0.9, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 18.1 kills per match with 64% headshots. The strongest map is Mirage with a 65% win rate in 26 matches. In 36 of 78 matches the rating was 1.10 or higher (46%), in 19 it was below 0.90. In 34 matches with detailed stats: 9 4Ks and 6 aces. Best month by rating: June 2026 at 1.43. goh loses the most ELO in match 1 of the day (+28 ELO, win rate 41%). Things go best on Mirage (+98 ELO, win rate 65%). Last 30 days: 1 matches, win rate 100%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.