godqualified

Kazakhstan
On FACEIT since 2024 115 matches tracked 41 matches in 30 days
ELO ▲ 87
2,163
30-day peak: 2,163
Rank EU
#161,020
Kazakhstan #5,653 in Kazakhstan
Last updated:

How does godqualified play?

Rating 1.19 K/R 0.86 ADR 90.4 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 115 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 36% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (49%).

Headshot rate 35%−14 pp · Ø 49% better than 1%
AWP share of kills 38%+27 pp · Ø 11% better than 99%
K/D 1.25+0.22 · Ø 1.03 better than 95%
Pistol kills per match 3.7
Zeus kills1 in 115 matches
Knife kills 2 in 115 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.4%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 94%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 81%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 26x 4K, 2 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 46%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 10%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +10 pp
= Stayed the same
K/R at 0.86, Rating at 1.20, ADR at 89.9, Headshots at 35%, ELO at 2,163
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: August 2026 with 0.87. Last 3 months unchanged at 0.86. Well above the average (0.74).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −51 ELO
22 matches · 36% win rate
On Mirage −22 ELO
43 matches · 44% win rate
Between 6:00 and 12:00 −25 ELO, win rate 43%

godqualified loses the most ELO in match 2 of the day: −51 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Cache
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage
  4. Highest rating in a match: 1.93 · Ancient

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
44% better than 24%
0.81 better than 81%
87.5 better than 81%
1.12 better than 79%
57% of 188 duels better than 82%
21% of 24 situations better than 10%
Dust 232
56% better than 66%
0.92 better than 97%
98.2 better than 97%
1.29 better than 96%
66% of 163 duels better than 98%
32% of 25 situations better than 32%
Anubis14
43% -
0.80 -
80.7 -
1.12-
51% of 57 duels -
25% of 8 situations -
Ancient10
40% -
0.85 -
87.8 -
1.20-
69% of 42 duels -
36% of 14 situations -
Nuke8
63% -
0.88 -
92.2 -
1.24-
55% of 42 duels -
38% of 8 situations -
Cache5
80% -
0.93 -
92.3 -
1.38-
64% of 25 duels -
0% of 4 situations -
Inferno3
67% -
0.77 -
82.5 -
1.03-
50% of 6 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How godqualified plays

Across 115 matches godqualified averages K/R 0.86, ADR 90.4 and a rating of 1.19. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 35%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 19.5 kills per match with 35% headshots. The strongest map is Dust 2 with a 56% win rate in 32 matches. In 63 of 115 matches the rating was 1.10 or higher (55%), in 25 it was below 0.90. In 94 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: September 2026 at 1.26. godqualified loses the most ELO in match 2 of the day (−51 ELO, win rate 36%). Things go best from match 5 of the day (±0 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate. Improved over the last three months: Win rate +10 pp. Unchanged in recent months: K/R at 0.86, Rating at 1.20, ADR at 89.9, Headshots at 35%, ELO at 2,163. Last 30 days: 41 matches, win rate 56%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.