goddrain

Russia
On FACEIT since 2017 372 matches tracked 104 matches in 30 days
ELO ▲ 295
3,692
30-day peak: 3,763
Rank EU ▼ 37 places
#398
#127 in RU
30 days · before #361 · best #361
Last updated:
Next update possible in 20m 51s

How does goddrain play?

Rating 1.04 (from 113 matches) K/R 0.81 ADR 87.4 from 372 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 113 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsEntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (320 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 60%+9 pp better than 93%
AWP share of kills 2%−9 pp better than 12%
K/D 1.13+0.10 better than 79%
Pistol kills per match 3.1
Knife kills 5 in 372 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.6%+1.3 pp better than 77%
Rounds with 3K 4.9%+0.8 pp better than 79%
MVPs per match 2.8+0.5 better than 89%
4Ks and aces 77x 4K, 8 aces in 320 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 3.5−0.6 better than 33%
Enemies flashed per round 0.42+0.12 better than 81%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.83.

Patterns

From the last 372 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −11 ELO
46 matches · 48% wins
In match 2 of the day +313 ELO
58 matches · 48% wins

goddrain loses the most ELO in match 4 of the day: −11 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 372 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage198
57% better than 69%
0.82 better than 82%
88.7 better than 83%
1.07 better than 59%
52% of 1,015 duels level
47% of 89 situations better than 77%
Ancient69
61% better than 79%
0.81 better than 78%
87.2 better than 77%
1.07 better than 62%
54% of 382 duels better than 66%
33% of 36 situations better than 40%
Anubis59
61% better than 79%
0.83 better than 86%
89.8 better than 87%
0.98 better than 27%
58% of 314 duels better than 84%
33% of 30 situations better than 40%
Inferno16
56% level
0.75 better than 53%
78.1 better than 31%
0.87-
59% of 64 duels better than 81%
56% of 9 situations better than 85%
Dust 212
8% -
0.76 -
82.3 -
0.96-
50% of 60 duels -
0% of 3 situations -
Cache9
44% -
0.64 -
73.9 -
0.97-
35% of 46 duels -
25% of 8 situations -
Nuke9
22% -
0.75 -
81.6 -
-
58% of 36 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How goddrain plays

Across 372 matches goddrain averages K/R 0.81 and ADR 87.4; the rating across the 113 rated matches is 1.04. Biggest strength: Headshot rate at 60%. That is better than 93% of players on level 10. On average 17.8 kills per match, 60% of them headshots. The strongest map is Ancient with a 61% win rate in 69 matches. In 47 of 113 matches the rating was 1.10 or higher (42%), in 40 it was below 0.90. In 320 matches with detailed stats: 77 4Ks and 8 aces. Best month by rating: September 2026 at 1.07. goddrain loses the most ELO in match 4 of the day (−11 ELO, win rate 48%). Things go best on Mirage (+433 ELO, win rate 57%). Last 30 days: 104 matches, win rate 57%, ELO balance +465.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.