goatest

Russia
247 matches tracked 163 matches in 30 days
ELO ▼ 106
3,028
30-day peak: 3,329
Rank EU ▼ 102 places
#6,846 #1,897 in RU
30 days · before #6,744 · best #6,744
Last updated:

How does goatest play?

Rating 1.02 (from 246 matches) K/R 0.74 ADR 79.5 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 246 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
EntryHeadshots
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 33%−6 pp better than 22%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 84%
AWP share of kills 17%+6 pp better than 79%
K/D 1.00−0.03 better than 36%
Pistol kills per match 3.2
Knife kills 3 in 247 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%0.0 pp level
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 40x 4K, 10 aces in 247 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 4.0−0.1 better than 49%
Enemies flashed per round 0.23−0.07 better than 32%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.74.

Patterns

From the last 247 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −45 ELO
20 matches · 25% wins
On Mirage −39 ELO
84 matches · 44% wins
Between 12:00 and 18:00 −160 ELO, win rate 40%
On Tuesdays −150 ELO, win rate 41%

goatest loses the most ELO in match 3 of the day: −45 ELO, 25% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.07 · Nuke

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
44% better than 21%
0.71 better than 35%
76.7 better than 28%
0.98 better than 32%
52% of 400 duels level
33% of 52 situations better than 35%
Dust 259
56% better than 64%
0.77 better than 64%
81.9 better than 56%
1.08 better than 63%
55% of 322 duels better than 70%
29% of 24 situations better than 24%
Ancient43
53% level
0.72 better than 36%
77.3 better than 26%
0.97 better than 28%
46% of 246 duels better than 21%
27% of 22 situations better than 25%
Anubis36
53% level
0.74 level
81.2 better than 51%
1.03 better than 45%
51% of 237 duels level
37% of 19 situations better than 47%
Cache10
30% -
0.74 -
85.0 -
1.08-
49% of 63 duels -
67% of 6 situations -
Nuke10
40% -
0.83 -
87.6 -
1.10-
50% of 52 duels -
22% of 9 situations -
Inferno5
60% -
0.83 -
81.7 -
1.18-
50% of 24 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How goatest plays

Across 247 matches goatest averages K/R 0.74 and ADR 79.5; the rating across the 246 rated matches is 1.02. Biggest strength: Headshot rate at 57%. That is better than 84% of players on level 10. Most room to improve: Rounds with a death at 74%. That is better than only 20% of players on level 10. On average 16.0 kills per match, 57% of them headshots. The strongest map is Dust 2 with a 56% win rate in 59 matches. In 103 of 246 matches the rating was 1.10 or higher (42%), in 91 it was below 0.90. In 247 matches with detailed stats: 40 4Ks and 10 aces. Best month by rating: October 2026 at 1.03. goatest loses the most ELO in match 3 of the day (−45 ELO, win rate 25%). Things go best in match 1 of the day (+163 ELO, win rate 60%). Last 30 days: 163 matches, win rate 47%, ELO balance −42.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.