go_mus

Poland
On FACEIT since 2024 193 matches tracked 108 matches in 30 days
Last updated:
Next update possible in 1h 30m

How does go_mus play?

Rating 0.90 (from 137 matches) K/R 0.65 ADR 69.2 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 4
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 137 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 9% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 37%
Player type
Hits the head
Higher headshot rate than the level 4 average.
Headshots
better than most on level 4 midfield weaker than most

Opening

Weakness
The first duels of the round
Rounds with first kill 6%−4.0 pp better than 8%
Opening duels won 41%−8 pp better than 6%

Clutch

Average
Last one alive
Clutch 1v1 won 30%−7 pp better than 14%
Clutch 1v2 won 22%0 pp level
Clutch kills per match 1.5−0.2 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+6 pp better than 82%
AWP share of kills 8%−3 pp better than 45%
K/D 0.89−0.07 better than 28%
Pistol kills per match 2.2
Knife kills 4 in 193 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.7%−0.9 pp better than 31%
Rounds with 3K 3.0%−0.7 pp better than 27%
MVPs per match 1.7−0.4 better than 14%
4Ks and aces 24x 4K, 2 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 44%+9 pp better than 95%
Utility damage per round 3.5−0.3 better than 45%
Enemies flashed per round 0.23−0.01 better than 50%
Rounds with a death 74%+1.0 pp better than 45%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.64
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.67.

Patterns

From the last 193 matches, each row based on 20+ matches.

Where does the ELO go?

In match 3 of the day −161 ELO
40 matches · 40% wins
From match 5 of the day −54 ELO
32 matches · 31% wins
In match 2 of the day +30 ELO
45 matches · 44% wins

go_mus loses the most ELO in match 3 of the day: −161 ELO, 40% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.57 · Ancient

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
48% level
0.65 better than 28%
69.4 better than 15%
0.88 better than 25%
42% of 228 duels better than 18%
32% of 47 situations better than 34%
Dust 245
51% better than 55%
0.68 better than 40%
71.1 better than 18%
0.99 better than 56%
41% of 160 duels better than 13%
38% of 29 situations better than 55%
Nuke32
44% better than 27%
0.65 better than 30%
68.6 better than 16%
0.85–
37% of 117 duels better than 10%
19% of 32 situations better than 14%
Anubis15
53% better than 63%
0.62 better than 15%
61.4 better than 2%
0.86–
48% of 61 duels better than 47%
33% of 6 situations better than 38%
Ancient9
56% –
0.69 –
73.7 –
0.83–
39% of 28 duels –
33% of 9 situations –
Inferno6
50% –
0.71 –
74.0 –
1.04–
47% of 17 duels –
33% of 3 situations –
Cache5
60% –
0.51 –
58.4 –
0.70–
41% of 17 duels –
0% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How go_mus plays

Across 193 matches go_mus averages K/R 0.65 and ADR 69.2; the rating across the 137 rated matches is 0.90. Biggest strength: Utility with impact at 44%. That is better than 95% of players on level 4. Most room to improve: Opening duels won at 41%. That is better than only 6% of players on level 4. On average 13.8 kills per match, 49% of them headshots. The strongest map is Anubis with a 53% win rate in 15 matches. In 36 of 137 matches the rating was 1.10 or higher (26%), in 68 it was below 0.90. In 193 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: September 2026 at 0.91. go_mus loses the most ELO in match 3 of the day (−161 ELO, win rate 40%). Things go best in match 1 of the day (+291 ELO, win rate 65%). Last 30 days: 108 matches, win rate 51%, ELO balance +117.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.