goHaTep_Elo

South Korea
On FACEIT since 2022 161 matches tracked 68 matches in 30 days
ELO ▲ 5
2,183
30-day peak: 2,203
Rank EU
#151,859
South Korea #2,097 in South Korea
Last updated:

How does goHaTep_Elo play?

Rating 1.11 K/R 0.79 ADR 84.4 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 161 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 60%+9 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 80%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.12+0.09 · Ø 1.03 better than 77%
Pistol kills per match 2.8
Knife kills 5 in 161 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 61%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 67%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 38x 4K, 3 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 58%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 40%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Headshots +2 pp
= Stayed the same
K/R at 0.80, ADR at 85.1
▼ Got worse
Win rate −12 pp, ELO −323

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: October 2026 with 0.88. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −93 ELO
48 matches · 50% win rate
On Anubis −1 ELO
22 matches · 55% win rate
On Sundays −19 ELO, win rate 35%

goHaTep_Elo loses the most ELO on Mirage: −93 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage
  4. Most kills in a match: 32 · Ancient

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
50% better than 43%
0.81 better than 80%
87.1 better than 78%
1.11 better than 75%
58% of 193 duels better than 85%
50% of 22 situations better than 81%
Ancient31
45% better than 33%
0.79 better than 74%
86.0 better than 74%
1.08 better than 69%
61% of 114 duels better than 93%
33% of 18 situations better than 40%
Dust 226
50% right on the average
0.69 better than 26%
76.7 better than 28%
0.97 better than 29%
54% of 91 duels better than 66%
28% of 18 situations better than 23%
Anubis22
55% better than 60%
0.78 better than 68%
82.2 better than 57%
1.07 better than 63%
55% of 71 duels better than 70%
18% of 11 situations better than 9%
Cache13
54% -
0.91 -
89.4 -
1.32-
67% of 33 duels -
67% of 6 situations -
Nuke12
67% -
0.91 -
90.0 -
1.23-
76% of 45 duels -
25% of 4 situations -
Inferno8
88% -
0.71 -
72.4 -
1.08-
54% of 26 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How goHaTep_Elo plays

Across 161 matches goHaTep_Elo averages K/R 0.79, ADR 84.4 and a rating of 1.11. Biggest strength: Opening duels won at 60%, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 54% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 72 of 161 matches the rating was 1.10 or higher (45%), in 47 it was below 0.90. In 147 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: October 2026 at 1.24. goHaTep_Elo loses the most ELO on Mirage (−93 ELO, win rate 50%). Things go best on Dust 2 (+51 ELO, win rate 50%). Match no. 1 of the day goes best: 63% win rate, +24 ELO. Improved over the last three months: Rating +0.05, Headshots +2 pp. Got weaker: Win rate −12 pp, ELO −323. Unchanged in recent months: K/R at 0.80, ADR at 85.1. Last 30 days: 68 matches, win rate 59%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.