glasses-

Romania
On FACEIT since 2017 164 matches tracked 38 matches in 30 days
ELO ▲ 108
2,365
30-day peak: 2,365
Rank EU
#85,947
Romania #1,031 in Romania
Last updated:

How does glasses- play?

Rating 1.02 (from 153 matches) K/R 0.73 ADR 84.2 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 153 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 4%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.01−0.03 · Ø 1.04 better than 37%
Pistol kills per match 2.7
Knife kills 1 in 164 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.5%).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 32%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 47%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 26x 4K, 4 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

10.3 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 10.3+6.1 · Ø 4.2 better than 99%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 52%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +8 pp, ELO +439, First kills +1 pp
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 91.0, Headshots at 39%, Clutch 1v1 at 41%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −11 ELO
27 matches · 67% win rate
On Fridays ±0 ELO, win rate 50%

glasses- loses the most ELO on Ancient: −11 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Inferno
  2. Recorded match no. 100 · Nuke
  3. Reached level 10 · Inferno
  4. Highest rating in a match: 2.06 · Anubis
  5. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno55
78% better than 97%
0.77 better than 55%
88.0 better than 76%
1.12 better than 67%
54% of 336 duels right on the average
60% of 25 situations better than 93%
Dust 232
41% better than 15%
0.66 better than 12%
81.9 better than 54%
0.91 better than 9%
50% of 151 duels better than 40%
35% of 20 situations better than 41%
Ancient27
67% better than 90%
0.76 better than 56%
90.5 better than 85%
1.05 better than 54%
49% of 149 duels better than 34%
27% of 11 situations better than 22%
Anubis24
50% better than 40%
0.75 better than 54%
87.0 better than 79%
1.03 better than 47%
52% of 117 duels right on the average
33% of 12 situations better than 35%
Cache16
38% -
0.63 -
76.8 -
0.88-
39% of 103 duels -
40% of 10 situations -
Nuke8
75% -
0.70 -
73.0 -
0.97-
43% of 30 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How glasses- plays

Across 164 matches glasses- averages K/R 0.73 and ADR 84.2; the rating across the 153 rated matches is 1.02. Biggest strength: Utility damage per round at 10.3, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 39%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 39% headshots. The strongest map is Inferno with a 78% win rate in 55 matches. In 58 of 153 matches the rating was 1.10 or higher (38%), in 57 it was below 0.90. In 153 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: October 2026 at 1.05. glasses- loses the most ELO on Ancient (−11 ELO, win rate 67%). Things go best on Anubis (+28 ELO, win rate 50%). Match no. 3 of the day goes best: 66% win rate, −24 ELO. Improved over the last three months: Win rate +8 pp, ELO +439, First kills +1 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 91.0, Headshots at 39%, Clutch 1v1 at 41%. Last 30 days: 38 matches, win rate 63%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.