gl0blesy

South Korea
On FACEIT since 2022 138 matches tracked 111 matches in 30 days
ELO ▲ 166
2,305
30-day peak: 2,421
Rank EU
#103,750
South Korea #1,531 in South Korea
Last updated:

How does gl0blesy play?

Rating 1.23 K/R 0.86 ADR 89.5 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 138 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 14% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Strength
Where do the kills come from?

1.25 K/D and so well above the average (1.04).

Headshot rate 56%+6 pp · Ø 50% better than 82%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.25+0.21 · Ø 1.04 better than 94%
Pistol kills per match 3.8

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.2%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 82%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 96%
MVPs per match 2.8+0.4 · Ø 2.4 better than 88%
4Ks and aces 45x 4K, 8 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 11%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.22, Rating +0.30, ADR +18.2, Win rate +20 pp, ELO +183
= Stayed the same
Headshots at 56%
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.92. Last 3 months: 0.89 (at the start 0.67). Well above the average (0.74).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −50 ELO
21 matches · 57% win rate
On Mirage −1 ELO
45 matches · 58% win rate
On Saturdays −22 ELO, win rate 45%

gl0blesy loses the most ELO on Anubis: −50 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.41 · Ancient
  4. Most kills in a match: 50 · Mirage

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
58% better than 72%
0.86 better than 90%
91.1 better than 89%
1.21 better than 91%
58% of 244 duels better than 85%
36% of 28 situations better than 43%
Dust 229
52% right on the average
0.81 better than 79%
86.2 better than 74%
1.18 better than 86%
62% of 115 duels better than 94%
33% of 21 situations better than 36%
Anubis21
57% better than 65%
0.85 better than 91%
85.7 better than 73%
1.22 better than 93%
62% of 118 duels better than 93%
55% of 11 situations better than 86%
Nuke17
59% better than 62%
0.95 better than 99%
98.0 better than 97%
1.32 better than 97%
62% of 103 duels better than 91%
21% of 14 situations better than 11%
Ancient14
36% -
0.87 -
89.9 -
1.27-
59% of 58 duels -
36% of 11 situations -
Cache6
83% -
0.86 -
88.5 -
1.28-
71% of 31 duels -
33% of 3 situations -
Inferno4
75% -
0.80 -
86.4 -
1.21-
55% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gl0blesy plays

Across 138 matches gl0blesy averages K/R 0.86, ADR 89.5 and a rating of 1.23. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 19.3 kills per match with 56% headshots. The strongest map is Nuke with a 59% win rate in 17 matches. In 85 of 138 matches the rating was 1.10 or higher (62%), in 33 it was below 0.90. In 117 matches with detailed stats: 45 4Ks and 8 aces. Best month by rating: October 2026 at 1.32. gl0blesy loses the most ELO on Anubis (−50 ELO, win rate 57%). Things go best on Dust 2 (+3 ELO, win rate 52%). Match no. 2 of the day goes best: 61% win rate. Improved over the last three months: K/R +0.22, Rating +0.30, ADR +18.2, Win rate +20 pp, ELO +183. Unchanged in recent months: Headshots at 56%. Last 30 days: 111 matches, win rate 59%, net ELO +92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.