gjlekspuns

Romania
On FACEIT since 2017 49 matches tracked 22 matches in 30 days
ELO ▲ 46
2,111
30-day peak: 2,111
Rank EU
#187,245
Romania #2,274 in Romania
Last updated:

How does gjlekspuns play?

Rating 1.17 (from 28 matches) K/R 0.81 ADR 86.4 from 49 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 28 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 36% normal 0.90 to 1.09 18% weak 0.75 to 0.89 7% very weak below 0.75 11%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 97%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 70%
AWP share of kills 11%−1 pp · Ø 12% better than 57%
K/D 1.22+0.19 · Ø 1.03 better than 93%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 85%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 93%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 4x 4K, 0 aces in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 10%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 22%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.08, ELO +216
= Stayed the same
K/R at 0.82, ADR at 87.1
▼ Got worse
Headshots −2 pp, Win rate −5 pp

Oct to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Last 3 months: 0.82 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 49 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 1.80 · Mirage
  4. Most kills in a match: 33 · Mirage

Maps in detail

from the last 49 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
56% better than 66%
0.79 better than 73%
85.0 better than 72%
1.08-
56% of 39 duels better than 77%
67% of 3 situations better than 98%
Dust 215
67% better than 94%
0.79 better than 72%
88.7 better than 83%
1.12-
45% of 33 duels better than 19%
50% of 2 situations better than 80%
Ancient5
60% -
0.85 -
81.4 -
1.38-
88% of 16 duels -
0% of 1 situations -
Anubis5
100% -
0.88 -
94.8 -
1.29-
67% of 15 duels -
67% of 3 situations -
Inferno3
33% -
0.89 -
82.7 -
1.11-
25% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gjlekspuns plays

Across 49 matches gjlekspuns averages K/R 0.81 and ADR 86.4; the rating across the 28 rated matches is 1.17. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 52% headshots. The strongest map is Dust 2 with a 67% win rate in 15 matches. In 18 of 28 matches the rating was 1.10 or higher (64%), in 5 it was below 0.90. In 27 matches with detailed stats: 4 4Ks and 0 aces. Improved over the last three months: Rating +0.08, ELO +216. Got weaker: Headshots −2 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.82, ADR at 87.1. Last 30 days: 22 matches, win rate 68%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.