gjera01

Albania
On FACEIT since 2025 127 matches tracked 49 matches in 30 days
Last updated:

How does gjera01 play?

Rating 1.14 K/R 0.82 ADR 92.5 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 127 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
Multi-killsEntryClutcher
better than most on level 9 about average weaker than most
Level 9

Compared with 1,739 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 54%+4 pp · Ø 50% better than 78%

Clutch

Strength
Last one alive

30% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 30%+10 pp · Ø 20% better than 92%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Strength
Where do the kills come from?

1.13 K/D and so clearly above the average (1.01).

Headshot rate 55%+7 pp · Ø 48% better than 86%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 1.13+0.12 · Ø 1.01 better than 87%
Pistol kills per match 4.0
Knife kills 6 in 127 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.6 pp · Ø 13.2% better than 86%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 86%
MVPs per match 2.8+0.5 · Ø 2.3 better than 93%
4Ks and aces 36x 4K, 3 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.4).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.9+1.5 · Ø 4.4 better than 88%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 61%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Clutch 1v1 +21 pp
= Stayed the same
ADR at 92.5, ELO at 2,025, First kills at 14%
▼ Got worse
K/R −0.05, Rating −0.05, Headshots −4 pp, Win rate −6 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: October 2026 with 0.95. Last 3 months: 0.81 (at the start 0.86). Clearly above the average (0.73).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −43 ELO
21 matches · 33% win rate
On Mirage −5 ELO
34 matches · 59% win rate
On Sundays −21 ELO, win rate 38%

gjera01 loses the most ELO on Ancient: −43 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 44 · Dust 2
  4. Highest rating in a match: 2.87 · Ancient

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
59% better than 79%
0.82 better than 87%
90.5 better than 91%
1.13 better than 84%
56% of 196 duels better than 79%
47% of 19 situations better than 77%
Dust 223
70% better than 97%
0.83 better than 90%
93.2 better than 95%
1.16 better than 89%
54% of 147 duels better than 72%
31% of 13 situations better than 33%
Ancient21
33% better than 6%
0.85 better than 94%
93.5 better than 95%
1.16 better than 91%
55% of 111 duels better than 73%
58% of 12 situations better than 90%
Cache13
38% -
0.81 -
92.6 -
1.10-
52% of 66 duels -
73% of 11 situations -
Anubis12
58% -
0.82 -
92.9 -
1.11-
48% of 80 duels -
60% of 5 situations -
Inferno11
27% -
0.82 -
94.3 -
1.11-
50% of 44 duels -
33% of 3 situations -
Nuke11
55% -
0.85 -
97.2 -
1.22-
63% of 59 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gjera01 plays

Across 127 matches gjera01 averages K/R 0.82, ADR 92.5 and a rating of 1.14. Biggest strength: Damage per round (ADR) at 92.5, better than 97% of level 9 players. Averages 18.2 kills per match with 55% headshots. The strongest map is Dust 2 with a 70% win rate in 23 matches. In 64 of 127 matches the rating was 1.10 or higher (50%), in 37 it was below 0.90. In 127 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: October 2026 at 1.34. gjera01 loses the most ELO on Ancient (−43 ELO, win rate 33%). Things go best on Dust 2 (+53 ELO, win rate 70%). Improved over the last three months: Clutch 1v1 +21 pp. Got weaker: K/R −0.05, Rating −0.05, Headshots −4 pp, Win rate −6 pp. Unchanged in recent months: ADR at 92.5, ELO at 2,025, First kills at 14%. Last 30 days: 49 matches, win rate 53%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.