gioseywdad

Japan
On FACEIT since 2019 43 matches tracked 20 matches in 30 days
Last updated:

How does gioseywdad play?

Rating 0.91 K/R 0.67 ADR 76.4 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 43 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 9% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 35%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Weakness
Where do the kills come from?

36% headshots and so well below the average (49%).

Headshot rate 36%−13 pp · Ø 49% better than 2%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.89−0.14 · Ø 1.03 better than 8%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 7%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 6x 4K, 0 aces in 43 matches

Utility and deaths

Weakness
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 22%−14 pp · Ø 36% better than 1%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 10%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 51%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +471, Clutch 1v1 +16 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.10, ADR −8.4, Headshots −16 pp, First kills −1 pp

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.59
JunJulAugSepOctNov

Best month: August 2026 with 0.70. Last 3 months: 0.63 (at the start 0.70). Well below the average (0.74).

Patterns

From the last 43 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 23 · Dust 2
  4. Highest rating in a match: 1.65 · Dust 2

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
63% better than 88%
0.61 better than 4%
69.5 better than 5%
0.82 better than 2%
44% of 81 duels better than 16%
78% of 9 situations better than 99%
Dust 213
54% -
0.74 -
83.7 -
1.04-
47% of 49 duels -
0% of 9 situations -
Anubis5
80% -
0.80 -
93.9 -
1.05-
47% of 15 duels -
33% of 3 situations -
Ancient3
67% -
0.68 -
76.0 -
0.95-
55% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gioseywdad plays

Across 43 matches gioseywdad averages K/R 0.67, ADR 76.4 and a rating of 0.91. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 36% headshots. The strongest map is Mirage with a 63% win rate in 19 matches. In 12 of 43 matches the rating was 1.10 or higher (28%), in 21 it was below 0.90. In 43 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 0.96. Improved over the last three months: Win rate +4 pp, ELO +471, Clutch 1v1 +16 pp. Got weaker: K/R −0.07, Rating −0.10, ADR −8.4, Headshots −16 pp, First kills −1 pp. Last 30 days: 20 matches, win rate 65%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.