gilzz-

KZ
On FACEIT since 2017 143 matches tracked 77 matches in 30 days
ELO ▲ 237
3,287
30-day peak: 3,301
Rank EU ▲ 871 places
#2,387 #80 in KZ
30 days · before #3,258 · best #2,387
Last updated:
Next update possible in 1h 38m

How does gilzz- play?

Rating 1.04 K/R 0.71 ADR 75.8 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 143 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 49%−2 pp better than 29%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−4 pp better than 37%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 0.9−0.7 better than 2%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 66%
AWP share of kills 0%−11 pp better than 2%
K/D 1.07+0.03 better than 61%
Pistol kills per match 2.5
Knife kills 1 in 143 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.4%0.0 pp level
Rounds with 3K 3.2%−0.9 pp better than 14%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 28x 4K, 0 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 5.3+1.2 better than 78%
Enemies flashed per round 0.26−0.04 better than 40%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
Whether gilzz- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 126 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: August 2026 with 0.77.

Patterns

From the last 143 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −15 ELO
25 matches · 48% wins
Between 12:00 and 18:00 +60 ELO, win rate 52%
On Thursdays +35 ELO, win rate 44%

gilzz- loses the most ELO on Nuke: −15 ELO, 48% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.76 · Nuke

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
69% better than 94%
0.72 better than 39%
74.9 better than 19%
1.05 better than 52%
53% of 173 duels better than 60%
39% of 18 situations better than 53%
Ancient28
64% better than 83%
0.71 better than 30%
72.7 better than 9%
1.04 better than 54%
48% of 120 duels better than 29%
35% of 17 situations better than 41%
Nuke25
48% better than 23%
0.68 better than 22%
75.8 better than 25%
1.01 better than 37%
46% of 76 duels better than 20%
38% of 8 situations level
Cache16
75% -
0.80 -
79.9 -
1.17-
52% of 58 duels -
33% of 6 situations -
Mirage14
43% -
0.68 -
79.2 -
0.91-
45% of 49 duels -
57% of 7 situations -
Inferno7
43% -
0.66 -
76.7 -
1.01-
35% of 23 duels -
33% of 3 situations -
Anubis4
75% -
0.74 -
78.5 -
1.08-
33% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gilzz- plays

Across 143 matches gilzz- averages K/R 0.71, ADR 75.8 and a rating of 1.04. Biggest strength: Rounds with a death at only 67%, where lower is better. That is better than 91% of players on level 10. Most room to improve: Rounds with 3K at 3.2%. That is better than only 14% of players on level 10. On average 15.4 kills per match, 53% of them headshots. The strongest map is Cache with a 75% win rate in 16 matches. In 55 of 143 matches the rating was 1.10 or higher (38%), in 49 it was below 0.90. In 126 matches with detailed stats: 28 4Ks and 0 aces. Best month by rating: August 2026 at 1.13. gilzz- loses the most ELO on Nuke (−15 ELO, win rate 48%). Things go best on Dust 2 (+145 ELO, win rate 69%). Last 30 days: 77 matches, win rate 60%, ELO balance +263.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.