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gilera180-

Sweden
On FACEIT since 2021 237 matches tracked 27 matches in 30 days
ELO ▼ 184
2,867
30-day peak: 3,138
Rank EU ▼ 8,295 places
#15,440
Sweden #436 in Sweden
30 days · prev. #7,145 · best #6,110
Last updated:

How does gilera180- play?

Rating 0.96 K/R 0.71 ADR 78.7 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 237 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 15% weak 0.75 to 0.89 18% very weak below 0.75 31%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 33%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 3%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 0.92−0.13 · Ø 1.05 better than 7%
Pistol kills per match 2.4
Knife kills 4 in 237 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 31%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 25x 4K, 3 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 78%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 50%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 19%
Deaths per round 77%+6 pp · Ø 71% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +106
= Stayed the same
Rating at 0.93
▼ Got worse
K/R −0.05, ADR −6.7, Headshots −2 pp, Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.57
JunJulAugSepOctNov

Best month: August 2026 with 0.73. Last 3 months: 0.68 (at the start 0.73). Clearly below the average (0.75).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −29 ELO
22 matches · 45% win rate
From match 5 of the day +88 ELO
67 matches · 40% win rate
Between 18:00 and 24:00 +26 ELO, win rate 43%
On Wednesdays ±0 ELO, win rate 42%

gilera180- loses the most ELO on Anubis: −29 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.02 · Ancient

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
53% right on the average
0.71 better than 29%
78.2 better than 32%
0.95 better than 17%
47% of 579 duels better than 21%
36% of 39 situations better than 42%
Ancient47
55% better than 53%
0.72 better than 32%
78.3 better than 29%
0.99 better than 28%
48% of 217 duels better than 26%
38% of 26 situations right on the average
Dust 239
56% better than 59%
0.73 better than 38%
80.3 better than 42%
0.97 better than 20%
48% of 234 duels better than 26%
72% of 18 situations better than 99%
Anubis22
45% better than 22%
0.72 better than 35%
81.9 better than 52%
0.98 better than 25%
39% of 122 duels better than 3%
25% of 8 situations better than 18%
Nuke12
42% -
0.62 -
70.3 -
0.86-
46% of 61 duels -
33% of 3 situations -
Cache10
40% -
0.69 -
82.9 -
0.89-
45% of 64 duels -
0% of 2 situations -
Inferno5
60% -
0.65 -
76.8 -
0.78-
43% of 46 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gilera180- plays

Across 237 matches gilera180- averages K/R 0.71, ADR 78.7 and a rating of 0.96. Biggest strength: Utility hit rate at 38%, better than 78% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 77%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 51% headshots. The strongest map is Dust 2 with a 56% win rate in 39 matches. In 87 of 237 matches the rating was 1.10 or higher (37%), in 115 it was below 0.90. In 170 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: July 2026 at 0.97. gilera180- loses the most ELO on Anubis (−29 ELO, win rate 45%). Things go best in match 1 of the day (+149 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +149 ELO. Improved over the last three months: ELO +106. Got weaker: K/R −0.05, ADR −6.7, Headshots −2 pp, Win rate −5 pp. Unchanged in recent months: Rating at 0.93. Last 30 days: 27 matches, win rate 37%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.