giftedness01

Monaco
On FACEIT since 2020 348 matches tracked 74 matches in 30 days
ELO ▼ 66
3,161
30-day peak: 3,227
Rank EU ▲ 2,099 places
#4,705
Monaco #16 in Monaco
30 days · prev. #6,804 · best #4,643
Last updated:

How does giftedness01 play?

Rating 0.97 (from 332 matches) K/R 0.69 ADR 75.3 from 348 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 332 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (276 matches).

3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 36%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 30%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 0.98−0.07 · Ø 1.05 better than 17%
Pistol kills per match 2.8
Knife kills 5 in 348 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 14%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.2−0.1 · Ø 2.3 better than 25%
4Ks and aces 45x 4K, 3 aces in 276 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so slightly below the average (34%).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +150
= Stayed the same
Rating at 0.96, Headshots at 59%
▼ Got worse
K/R −0.05, ADR −5.4, Win rate −9 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: June 2026 with 0.77. Last 3 months: 0.67 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 348 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −178 ELO
59 matches · 56% win rate
On Mirage −133 ELO
57 matches · 54% win rate
On Tuesdays −167 ELO, win rate 48%

giftedness01 loses the most ELO on Anubis: −178 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 44 · Inferno
  3. Longest win streak: 10 wins in a row · Nuke
  4. Highest rating in a match: 1.96 · Mirage

Maps in detail

from the last 348 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient81
53% better than 42%
0.67 better than 12%
74.1 better than 12%
0.95 better than 15%
44% of 287 duels better than 10%
33% of 46 situations better than 37%
Dust 278
53% better than 43%
0.65 better than 9%
70.1 better than 5%
0.92 better than 9%
46% of 323 duels better than 18%
23% of 40 situations better than 12%
Anubis59
56% right on the average
0.74 better than 43%
79.7 better than 39%
1.06 right on the average
50% of 239 duels better than 36%
45% of 31 situations better than 68%
Mirage57
54% better than 47%
0.71 better than 27%
78.4 better than 31%
0.97 better than 19%
51% of 214 duels better than 40%
48% of 25 situations better than 78%
Inferno39
54% better than 29%
0.72 better than 25%
75.9 better than 10%
1.02 better than 22%
54% of 144 duels better than 37%
40% of 15 situations right on the average
Cache25
64% better than 65%
0.74 better than 30%
80.4 better than 29%
1.04 better than 28%
56% of 100 duels better than 56%
53% of 17 situations better than 78%
Nuke9
67% -
0.61 -
65.7 -
0.82-
43% of 35 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How giftedness01 plays

Across 348 matches giftedness01 averages K/R 0.69 and ADR 75.3; the rating across the 332 rated matches is 0.97. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 14.9 kills per match with 59% headshots. The strongest map is Cache with a 64% win rate in 25 matches. In 112 of 332 matches the rating was 1.10 or higher (34%), in 140 it was below 0.90. In 276 matches with detailed stats: 45 4Ks and 3 aces. Best month by rating: November 2026 at 1.07. giftedness01 loses the most ELO on Anubis (−178 ELO, win rate 56%). Things go best on Cache (+200 ELO, win rate 64%). Improved over the last three months: ELO +150. Got weaker: K/R −0.05, ADR −5.4, Win rate −9 pp. Unchanged in recent months: Rating at 0.96, Headshots at 59%. Last 30 days: 74 matches, win rate 46%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.