gicked

China
On FACEIT since 2017 341 matches tracked 145 matches in 30 days
ELO ▲ 16
3,114
30-day peak: 3,282
Rank EU ▲ 2,743 places
#5,743
China #168 in China
30 days · prev. #8,486 · best #2,916
Last updated:

How does gicked play?

Rating 1.02 K/R 0.72 ADR 75.3 from 341 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 341 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 18%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

3,000-3,499 ELO

Compared with 7,507 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

42% of 1v1s won and so just above the average (41%).

Clutch 1v1 won 42%+1 pp · Ø 41% better than 65%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 51%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 20%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.04−0.01 · Ø 1.05 better than 36%
Pistol kills per match 2.2
Knife kills 2 in 341 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 34%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 37%
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 31x 4K, 3 aces in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 4.8+0.9 · Ø 3.9 better than 78%
Enemies flashed per round 0.52+0.20 · Ø 0.32 better than 92%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +7 pp, ELO +174
= Stayed the same
K/R at 0.72, Rating at 1.03, ADR at 76.1, Headshots at 47%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.73. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 341 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +5 ELO
41 matches · 44% win rate
On Wednesdays +59 ELO, win rate 43%

gicked loses the most ELO in match 4 of the day: +5 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.01 · Mirage
  3. Most kills in a match: 41 · Mirage
  4. Longest win streak: 13 wins in a row · Dust 2

Maps in detail

from the last 341 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage129
57% better than 61%
0.73 better than 36%
77.7 better than 28%
1.02 better than 35%
51% of 452 duels better than 41%
43% of 83 situations better than 64%
Dust 2109
57% better than 58%
0.71 better than 28%
74.3 better than 15%
1.03 better than 36%
50% of 400 duels better than 35%
43% of 61 situations better than 60%
Anubis44
52% better than 38%
0.74 better than 43%
78.1 better than 30%
1.07 better than 53%
42% of 147 duels better than 6%
54% of 28 situations better than 84%
Ancient35
43% better than 14%
0.66 better than 10%
68.4 better than 2%
0.92 better than 9%
39% of 135 duels better than 2%
33% of 21 situations better than 36%
Nuke12
50% -
0.72 -
72.4 -
1.01-
50% of 48 duels -
17% of 6 situations -
Cache9
67% -
0.70 -
74.6 -
1.01-
48% of 21 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gicked plays

Across 341 matches gicked averages K/R 0.72, ADR 75.3 and a rating of 1.02. Biggest strength: Utility damage per round at 4.8, better than 78% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 47% headshots. The strongest map is Dust 2 with a 57% win rate in 109 matches. In 126 of 341 matches the rating was 1.10 or higher (37%), in 126 it was below 0.90. In 241 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: September 2026 at 1.03. gicked loses the most ELO in match 4 of the day (+5 ELO, win rate 44%). Things go best in match 3 of the day (+210 ELO, win rate 75%). Match no. 3 of the day goes best: 75% win rate, +210 ELO. Improved over the last three months: Win rate +7 pp, ELO +174. Unchanged in recent months: K/R at 0.72, Rating at 1.03, ADR at 76.1, Headshots at 47%. Last 30 days: 145 matches, win rate 53%, net ELO +243.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.