gicior

Poland
On FACEIT since 2017 250 matches tracked 59 matches in 30 days
ELO ▲ 521
2,114
30-day peak: 2,114
Rank EU
#183,943
Poland #10,373 in Poland
Last updated:

How does gicior play?

Rating 1.02 K/R 0.70 ADR 73.1 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 250 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.5
Knife kills 4 in 250 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 30%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 17%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 27x 4K, 3 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 52%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 73%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.10, Win rate +5 pp, ELO +449
= Stayed the same
ADR at 74.2, Headshots at 40%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: November 2026 with 0.75. Last 3 months: 0.72 (at the start 0.66). Just below the average (0.74).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −106 ELO
54 matches · 52% win rate
On Mirage −33 ELO
71 matches · 46% win rate
On Saturdays −4 ELO, win rate 38%

gicior loses the most ELO on Dust 2: −106 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 39 · Mirage
  3. Reached level 10 · Nuke
  4. Longest win streak: 8 wins in a row · Ancient
  5. Highest rating in a match: 1.97 · Dust 2

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
46% better than 28%
0.69 better than 26%
73.2 better than 15%
1.02 better than 47%
51% of 196 duels right on the average
31% of 89 situations better than 29%
Dust 254
52% right on the average
0.76 better than 60%
78.8 better than 40%
1.12 better than 76%
53% of 144 duels better than 62%
31% of 51 situations better than 31%
Ancient29
45% better than 27%
0.67 better than 16%
70.7 better than 6%
0.96 better than 26%
39% of 67 duels better than 3%
38% of 32 situations better than 47%
Anubis29
52% better than 49%
0.67 better than 18%
70.9 better than 7%
0.99 better than 36%
49% of 55 duels better than 36%
48% of 31 situations better than 76%
Inferno24
46% better than 22%
0.62 better than 4%
62.7 better than 1%
0.92 better than 10%
36% of 59 duels better than 1%
27% of 22 situations better than 27%
Nuke21
62% better than 69%
0.67 better than 15%
73.8 better than 15%
0.94 better than 17%
48% of 56 duels better than 28%
36% of 11 situations better than 40%
Cache20
60% -
0.74 -
77.9 -
1.07-
59% of 51 duels -
48% of 23 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gicior plays

Across 250 matches gicior averages K/R 0.70, ADR 73.1 and a rating of 1.02. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 40% headshots. The strongest map is Nuke with a 62% win rate in 21 matches. In 90 of 250 matches the rating was 1.10 or higher (36%), in 92 it was below 0.90. In 206 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: September 2026 at 1.09. gicior loses the most ELO on Dust 2 (−106 ELO, win rate 52%). Things go best on Anubis (+109 ELO, win rate 52%). Match no. 2 of the day goes best: 58% win rate, +1 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, Win rate +5 pp, ELO +449. Unchanged in recent months: ADR at 74.2, Headshots at 40%. Last 30 days: 59 matches, win rate 53%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.