giaty6924

Vietnam
On FACEIT since 2020 92 matches tracked 61 matches in 30 days
ELO ▲ 42
2,069
30-day peak: 2,069
Rank SEA ▲ 1,834 places
#5,295
Vietnam #393 in Vietnam
30 days · prev. #7,129 · best #3,505
Last updated:
Next update possible in 27m 20s

How does giaty6924 play?

Rating 1.23 K/R 0.91 ADR 97.8 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 92 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 41% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Strength
Where do the kills come from?

1.25 K/D and so well above the average (1.03).

Headshot rate 55%+6 pp · Ø 49% better than 82%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.25+0.22 · Ø 1.03 better than 95%
Pistol kills per match 3.3
Knife kills 3 in 92 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.4% of rounds and so well above the average (13.4%).

2K rounds 17.4%+4.0 pp · Ø 13.4% better than 99%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 91%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 26x 4K, 1 ace in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.5+0.2 · Ø 4.3 better than 59%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 73%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, ADR +5.0, Win rate +4 pp, ELO +246
= Stayed the same
K/R at 0.91
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: October 2026 with 0.93. Last 3 months: 0.91 (at the start 0.88). Well above the average (0.74).

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −24 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Highest rating in a match: 2.13 · Inferno
  3. Reached level 10 · Ancient
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
50% better than 45%
0.92 better than 97%
98.7 better than 97%
1.23 better than 93%
58% of 148 duels better than 86%
42% of 24 situations better than 62%
Inferno20
50% better than 44%
0.98 better than 98%
104.8 better than 99%
1.36 better than 97%
58% of 89 duels better than 73%
38% of 16 situations better than 48%
Ancient18
61% better than 79%
0.83 better than 85%
96.0 better than 95%
1.13 better than 80%
51% of 84 duels better than 46%
40% of 5 situations better than 56%
Anubis12
33% -
0.90 -
94.3 -
1.23-
63% of 67 duels -
50% of 4 situations -
Dust 25
40% -
0.79 -
82.4 -
1.08-
35% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How giaty6924 plays

Across 92 matches giaty6924 averages K/R 0.91, ADR 97.8 and a rating of 1.23. Biggest strength: Damage per round (ADR) at 97.8, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 19.6 kills per match with 55% headshots. The strongest map is Ancient with a 61% win rate in 18 matches. In 60 of 92 matches the rating was 1.10 or higher (65%), in 14 it was below 0.90. In 86 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: October 2026 at 1.28. Things go best on Mirage (+5 ELO, win rate 50%). Improved over the last three months: Rating +0.06, ADR +5.0, Win rate +4 pp, ELO +246. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.91. Last 30 days: 61 matches, win rate 51%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.