ghsx999

Japan
On FACEIT since 2025 196 matches tracked 51 matches in 30 days
Last updated:

How does ghsx999 play?

Rating 0.83 K/R 0.61 ADR 67.0 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 196 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 45%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Level 6

Compared with 1,122 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−5 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+3 pp · Ø 37% better than 62%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 87%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 31%

Weapons and aim

Average
Where do the kills come from?

0.80 K/D and so clearly below the average (0.98).

Headshot rate 49%+4 pp · Ø 45% better than 72%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 0.80−0.18 · Ø 0.98 better than 4%
Pistol kills per match 2.4
Knife kills 1 in 196 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.5% of rounds and so well below the average (13.0%).

2K rounds 10.5%−2.5 pp · Ø 13.0% better than 5%
3K rounds 3.5%−0.2 pp · Ø 3.7% better than 41%
MVPs per match 1.7−0.5 · Ø 2.2 better than 7%
4Ks and aces 8x 4K, 2 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 22%
Enemies flashed per round 0.24−0.01 · Ø 0.25 better than 51%
Deaths per round 76%+3 pp · Ø 73% better than 18%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Rating +0.05, Headshots +4 pp, ELO +173
= Stayed the same
K/R at 0.62, ADR at 68.9, Win rate at 48%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.60
JunJulAugSepOctNov

Best month: August 2026 with 0.66. Last 3 months: 0.62 (at the start 0.59). Clearly below the average (0.72).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −47 ELO
28 matches · 50% win rate
In match 1 of the day +107 ELO
66 matches · 42% win rate
Between 0:00 and 6:00 +27 ELO, win rate 43%
On Tuesdays +5 ELO, win rate 33%

ghsx999 loses the most ELO on Anubis: −47 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Highest rating in a match: 2.49 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
50% right on the average
0.62 better than 13%
65.8 better than 4%
0.86 better than 13%
40% of 259 duels better than 9%
23% of 26 situations better than 16%
Mirage53
62% better than 87%
0.63 better than 13%
70.5 better than 11%
0.86 better than 12%
45% of 267 duels better than 26%
39% of 23 situations better than 54%
Anubis28
50% right on the average
0.57 better than 2%
63.3 better than 1%
0.81 better than 3%
36% of 132 duels better than 3%
50% of 14 situations better than 79%
Ancient21
29% better than 3%
0.62 better than 12%
69.0 better than 8%
0.82 better than 7%
42% of 101 duels better than 15%
25% of 12 situations better than 23%
Inferno19
47% better than 34%
0.57 better than 5%
66.0 better than 6%
0.80 better than 7%
39% of 93 duels better than 7%
38% of 8 situations better than 54%
Nuke13
38% -
0.60 -
66.8 -
0.81-
41% of 73 duels -
36% of 11 situations -
Cache6
33% -
0.56 -
62.8 -
0.73-
39% of 28 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ghsx999 plays

Across 196 matches ghsx999 averages K/R 0.61, ADR 67.0 and a rating of 0.83. Most room to improve: Damage per round (ADR) at 67.0, better than only 3% of level 6 players. Averages 13.2 kills per match with 49% headshots. The strongest map is Mirage with a 62% win rate in 53 matches. In 35 of 196 matches the rating was 1.10 or higher (18%), in 119 it was below 0.90. In 116 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: August 2026 at 0.90. ghsx999 loses the most ELO on Anubis (−47 ELO, win rate 50%). Things go best on Dust 2 (+107 ELO, win rate 50%). Match no. 3 of the day goes best: 56% win rate, −16 ELO. Improved over the last three months: Rating +0.05, Headshots +4 pp, ELO +173. Unchanged in recent months: K/R at 0.62, ADR at 68.9, Win rate at 48%. Last 30 days: 51 matches, win rate 49%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.