ghos2t

Russia
On FACEIT since 2022 42 matches tracked 18 matches in 30 days
Last updated:

How does ghos2t play?

Rating 1.13 K/R 0.82 ADR 88.9 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 42 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 29% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 84%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.12+0.09 · Ø 1.03 better than 79%
Pistol kills per match 3.4
Knife kills 3 in 42 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 84%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 9x 4K, 4 aces in 40 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.28).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 38%
Enemies flashed per round 0.05−0.23 · Ø 0.28 better than 1%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +9 pp, First kills +1 pp
= Stayed the same
ELO at 2,049
▼ Got worse
K/R −0.14, Rating −0.22, ADR −13.7, Headshots −2 pp, Clutch 1v1 −21 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Last 3 months: 0.76 (at the start 0.90). Just above the average (0.74).

Patterns

Soon this shows where ghos2t loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 18 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.22 · Dust 2
  3. Most kills in a match: 29 · Anubis

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
50% better than 43%
0.82 better than 82%
88.4 better than 83%
1.10 better than 74%
59% of 83 duels better than 88%
44% of 16 situations better than 69%
Dust 211
45% -
0.77 -
87.5 -
1.06-
52% of 65 duels -
50% of 4 situations -
Ancient4
75% -
0.92 -
90.4 -
1.38-
36% of 25 duels -
80% of 5 situations -
Anubis4
50% -
0.91 -
100.5 -
1.25-
48% of 21 duels -
50% of 2 situations -
Inferno3
33% -
0.91 -
83.7 -
1.24-
22% of 9 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ghos2t plays

Across 42 matches ghos2t averages K/R 0.82, ADR 88.9 and a rating of 1.13. Biggest strength: Damage per round (ADR) at 88.9, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 48% headshots. The strongest map is Mirage with a 50% win rate in 18 matches. In 24 of 42 matches the rating was 1.10 or higher (57%), in 11 it was below 0.90. In 40 matches with detailed stats: 9 4Ks and 4 aces. Improved over the last three months: Win rate +9 pp, First kills +1 pp. Got weaker: K/R −0.14, Rating −0.22, ADR −13.7, Headshots −2 pp, Clutch 1v1 −21 pp. Unchanged in recent months: ELO at 2,049. Last 30 days: 18 matches, win rate 56%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.