ghl__

Brazil
On FACEIT since 2020 237 matches tracked 55 matches in 30 days
ELO ▲ 44
2,429
30-day peak: 2,432
Rank SA ▲ 556 places
#1,617
Brazil #1,038 in Brazil
30 days · prev. #2,173 · best #1,566
Last updated:
Next update possible in 1h 4m

How does ghl__ play?

Rating 1.03 (from 204 matches) K/R 0.73 ADR 82.0 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 204 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 16%
AWP share of kills 14%+2 pp · Ø 12% better than 71%
K/D 1.03−0.01 · Ø 1.04 better than 44%
Pistol kills per match 2.9
Knife kills 3 in 237 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 41%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.5+0.1 · Ø 2.4 better than 67%
4Ks and aces 43x 4K, 4 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 47%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 81%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.17
= Stayed the same
K/R at 0.74, ADR at 82.3, Headshots at 44%, ELO at 2,408
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.72). Right on the average (0.74).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
71 matches · 48% win rate
On Anubis −12 ELO
23 matches · 43% win rate
On Tuesdays −75 ELO, win rate 33%

ghl__ loses the most ELO on Dust 2: −26 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 2.04 · Mirage
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
49% better than 38%
0.73 better than 42%
79.2 better than 38%
1.02 better than 43%
56% of 248 duels better than 76%
43% of 44 situations better than 65%
Dust 271
48% better than 35%
0.76 better than 57%
84.8 better than 67%
1.07 better than 57%
61% of 285 duels better than 92%
41% of 41 situations better than 58%
Ancient25
56% better than 63%
0.67 better than 14%
78.7 better than 32%
0.90 better than 10%
49% of 65 duels better than 36%
42% of 12 situations better than 61%
Anubis23
43% better than 18%
0.72 better than 38%
79.3 better than 39%
1.03 better than 46%
52% of 99 duels right on the average
47% of 17 situations better than 75%
Nuke21
52% better than 39%
0.76 right on the average
86.8 better than 70%
1.07 better than 57%
57% of 93 duels better than 73%
21% of 14 situations better than 11%
Cache11
73% -
0.77 -
89.5 -
1.10-
61% of 56 duels -
29% of 7 situations -
Inferno8
63% -
0.71 -
76.8 -
0.94-
62% of 29 duels -
0% of 1 situations -
Vertigo5
20% -
0.73 -
85.1 -
0.98-
36% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ghl__ plays

Across 237 matches ghl__ averages K/R 0.73 and ADR 82.0; the rating across the 204 rated matches is 1.03. Biggest strength: Opening duels won at 57%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 44% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 79 of 204 matches the rating was 1.10 or higher (39%), in 74 it was below 0.90. In 186 matches with detailed stats: 43 4Ks and 4 aces. Best month by rating: September 2026 at 1.08. ghl__ loses the most ELO on Dust 2 (−26 ELO, win rate 48%). Things go best on Ancient (+67 ELO, win rate 56%). Improved over the last three months: Rating +0.17. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.74, ADR at 82.3, Headshots at 44%, ELO at 2,408. Last 30 days: 55 matches, win rate 53%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.