gh00st-
Compared with 966 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Strength2.8 clutch kills per match and so well above the average (1.7).
Weapons and aim
Strength1.14 K/D and so clearly above the average (0.96).
Impact
Average2.4 MVPs per match and so well above the average (2.1).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.86. Last 3 months: 0.75 (at the start 0.74). Clearly above the average (0.70).
Rating, 1.00 is an average match
Best month: November 2026 with 1.26. Last 3 months: 1.11 (at the start 1.07). Well above the average (0.97).
Damage per round (ADR)
Best month: November 2026 with 87.8. Last 3 months: 78.2 (at the start 75.5). Just above the average (77.9).
Share of headshot kills
Best month: October 2026 with 56%. Last 3 months: 52% (at the start 46%). Well above the average (44%).
Matches won (win rate)
Best month: August 2026 with 59%. Last 3 months: 52% (at the start 59%). Clearly above the average (47%).
Best month: August 2026 with 1,205. Last 3 months: 889 (at the start 1,205).
Rounds with first kill
Best month: August 2026 with 9%. Last 3 months: 7% (at the start 9%). Well below the average (10%).
1v1 clutches won
Best month: August 2026 with 54%. Last 3 months: 48% (at the start 54%). Well above the average (38%).
Patterns
From the last 76 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
gh00st- loses the most ELO on Mirage: −76 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Dust 2
- Highest rating in a match: 2.04 · Mirage
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 76 matchesCompared with players on the same level who have at least 15 matches on the map.
How gh00st- plays
Across 76 matches gh00st- averages K/R 0.75, ADR 77.4 and a rating of 1.10. Biggest strength: Deaths per round at just 66% (lower is better), better than 99% of level 5 players. Most room to improve: Rounds with first kill at 7%, better than only 14% of level 5 players. Averages 16.7 kills per match with 50% headshots. The strongest map is Dust 2 with a 52% win rate in 27 matches. In 37 of 76 matches the rating was 1.10 or higher (49%), in 22 it was below 0.90. In 76 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: November 2026 at 1.26. gh00st- loses the most ELO on Mirage (−76 ELO, win rate 48%). Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −7 pp, ELO −316, First kills −2 pp, Clutch 1v1 −6 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.11, ADR at 78.2. Last 30 days: 33 matches, win rate 52%, net ELO −46.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.