ggggg99999

Finland
176 matches tracked
Last updated:

How does ggggg99999 play?

Rating 1.17 K/R 0.83 ADR 85.3 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 176 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 9% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,750-2,999 ELO

Compared with 11,900 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 62%+10 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 8%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.04).

Headshot rate 49%−3 pp · Ø 52% better than 34%
AWP share of kills 27%+15 pp · Ø 12% better than 92%
K/D 1.17+0.13 · Ø 1.04 better than 80%
Pistol kills per match 3.5
Knife kills 10 in 176 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.5%).

2K rounds 15.7%+2.2 pp · Ø 13.5% better than 88%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 70%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 26x 4K, 3 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.0).

Utility hit rate 28%−6 pp · Ø 34% better than 11%
Utility damage per round 2.1−1.9 · Ø 4.0 better than 4%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 30%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +71
= Stayed the same
K/R at 0.83, Rating at 1.17, Headshots at 50%, Win rate at 47%
▼ Got worse
ADR −4.4

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: August 2026 with 0.87. Last 3 months: 0.83 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −172 ELO
67 matches · 46% win rate
Between 18:00 and 24:00 +25 ELO, win rate 43%

ggggg99999 loses the most ELO on Mirage: −172 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 2.40 · Dust 2
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
46% better than 20%
0.86 better than 88%
87.7 better than 77%
1.19 better than 86%
62% of 327 duels better than 94%
41% of 51 situations better than 58%
Dust 251
49% better than 33%
0.87 better than 90%
88.1 better than 79%
1.22 better than 89%
58% of 220 duels better than 80%
48% of 31 situations better than 75%
Ancient24
50% better than 37%
0.82 better than 77%
85.0 better than 63%
1.14 better than 76%
55% of 89 duels better than 66%
50% of 18 situations better than 78%
Anubis18
56% better than 57%
0.78 better than 64%
79.3 better than 37%
1.12 better than 70%
62% of 61 duels better than 92%
57% of 7 situations better than 88%
Nuke12
33% -
0.72 -
74.5 -
0.99-
51% of 45 duels -
31% of 13 situations -
Inferno4
50% -
0.67 -
71.6 -
0.95-
52% of 23 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ggggg99999 plays

Across 176 matches ggggg99999 averages K/R 0.83, ADR 85.3 and a rating of 1.17. Biggest strength: Opening duels won at 62%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 18.5 kills per match with 49% headshots. The strongest map is Anubis with a 56% win rate in 18 matches. In 91 of 176 matches the rating was 1.10 or higher (52%), in 47 it was below 0.90. In 76 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: August 2026 at 1.17. ggggg99999 loses the most ELO on Mirage (−172 ELO, win rate 46%). Things go best on Dust 2 (+64 ELO, win rate 49%). Improved over the last three months: ELO +71. Got weaker: ADR −4.4. Unchanged in recent months: K/R at 0.83, Rating at 1.17, Headshots at 50%, Win rate at 47%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.