get_it_right
How does get_it_right play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).
Compared with 1,991 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average0.97 K/D and so just below the average (1.01).
Impact
WeaknessExactly 2 kills in 11.2% of rounds and so well below the average (13.2%).
Utility and deaths
Strength0.43 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.76. Last 3 months: 0.67 (at the start 0.73). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 1.02. Last 3 months: 0.95 (at the start 1.02). Clearly below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 80.8. Last 3 months: 70.6 (at the start 78.2). Clearly below the average (80.1).
Share of headshot kills
Best month: November 2026 with 53%. Last 3 months: 46% (at the start 44%). Clearly below the average (49%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 51% (at the start 55%). Right on the average (51%).
Best month: November 2026 with 2,161. Last 3 months: 1,764 (at the start 1,595).
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: November 2026 with 43%.
Patterns
From the last 236 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
get_it_right loses the most ELO on Dust 2: −100 ELO, 46% win rate
Records and milestones
from recorded matches- Reached level 10 · Mirage
- Longest win streak: 9 wins in a row · Mirage
- Recorded match no. 100 · Mirage
- Highest rating in a match: 1.94 · Ancient
- Most kills in a match: 33 · Inferno
Maps in detail
from the last 236 matchesCompared with players on the same level who have at least 15 matches on the map.
How get_it_right plays
Across 236 matches get_it_right averages K/R 0.69 and ADR 72.9; the rating across the 215 rated matches is 0.96. Biggest strength: Utility damage per round at 5.5, better than 80% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 15.1 kills per match with 45% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 69 of 215 matches the rating was 1.10 or higher (32%), in 92 it was below 0.90. In 165 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: June 2026 at 1.02. get_it_right loses the most ELO on Dust 2 (−100 ELO, win rate 46%). Things go best on Mirage (+71 ELO, win rate 57%). From match no. 5 of the day on, things go best: 63% win rate, +1 ELO. Improved over the last three months: Headshots +2 pp, ELO +169. Got weaker: K/R −0.06, Rating −0.07, ADR −7.6, Win rate −4 pp. Last 30 days: 71 matches, win rate 44%, net ELO −128.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.