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gervase

Niger
On FACEIT since 2020 503 matches tracked 96 matches in 30 days
Last updated:

How does gervase play?

Rating 0.98 (from 498 matches) K/R 0.68 ADR 73.4 from 503 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 498 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (426 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (52%).

Headshot rate 61%+9 pp · Ø 52% better than 95%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 2.7
Knife kills 1 in 503 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.2%).

2K rounds 11.9%−1.6 pp · Ø 13.5% better than 11%
3K rounds 2.8%−1.4 pp · Ø 4.2% better than 4%
MVPs per match 2.0−0.4 · Ø 2.4 better than 12%
4Ks and aces 48x 4K, 1 ace in 426 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 59%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 40%
Deaths per round 67%−4 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, ELO +166
= Stayed the same
Win rate at 57%
▼ Got worse
K/R −0.08, Rating −0.08, ADR −10.3

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: June 2026 with 0.85. Last 3 months: 0.65 (at the start 0.73). Clearly below the average (0.75).

Patterns

From the last 503 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −113 ELO
39 matches · 62% win rate
On Nuke −93 ELO
49 matches · 41% win rate
On Sundays −60 ELO, win rate 51%

gervase loses the most ELO on Cache: −113 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Dust 2
  2. Most kills in a match: 39 · Ancient
  3. Longest win streak: 11 wins in a row · Mirage
  4. Highest rating in a match: 2.31 · Dust 2

Maps in detail

from the last 503 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage148
57% better than 69%
0.65 better than 10%
70.3 better than 6%
0.95 better than 19%
47% of 508 duels better than 24%
47% of 98 situations better than 76%
Dust 2122
57% better than 67%
0.68 better than 20%
74.5 better than 17%
1.00 better than 33%
51% of 365 duels better than 46%
45% of 55 situations better than 72%
Ancient115
60% better than 74%
0.70 better than 24%
74.8 better than 15%
0.99 better than 31%
54% of 454 duels better than 61%
42% of 77 situations better than 59%
Nuke49
41% better than 9%
0.68 better than 15%
74.6 better than 17%
0.96 better than 19%
51% of 184 duels better than 36%
31% of 36 situations better than 32%
Cache39
62% better than 72%
0.64 better than 12%
70.2 better than 10%
0.93 better than 20%
54% of 138 duels better than 60%
27% of 26 situations better than 23%
Inferno26
69% better than 83%
0.74 better than 35%
79.2 better than 27%
1.05 better than 32%
63% of 105 duels better than 90%
43% of 14 situations better than 59%

Compared with players on the same level who have at least 15 matches on the map.

How gervase plays

Across 503 matches gervase averages K/R 0.68 and ADR 73.4; the rating across the 498 rated matches is 0.98. Biggest strength: Headshot rate at 61%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 2.8%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 14.7 kills per match with 61% headshots. The strongest map is Inferno with a 69% win rate in 26 matches. In 165 of 498 matches the rating was 1.10 or higher (33%), in 217 it was below 0.90. In 426 matches with detailed stats: 48 4Ks and 1 ace. Best month by rating: June 2026 at 1.20. gervase loses the most ELO on Cache (−113 ELO, win rate 62%). Things go best on Ancient (+220 ELO, win rate 60%). Improved over the last three months: Headshots +4 pp, ELO +166. Got weaker: K/R −0.08, Rating −0.08, ADR −10.3. Unchanged in recent months: Win rate at 57%. Last 30 days: 96 matches, win rate 56%, net ELO +173.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.