gerbera

Russia
On FACEIT since 2025 255 matches tracked 45 matches in 30 days
ELO ▲ 65
3,239
30-day peak: 3,298
Rank EU ▼ 1,480 places
#3,624
Russia #1,032 in Russia
30 days · prev. #2,144 · best #2,144
Last updated:

How does gerbera play?

Rating 1.06 K/R 0.74 ADR 79.6 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 255 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 16%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

3,000-3,499 ELO

Compared with 7,553 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (40%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 31%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so just above the average (53%).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 8%−4 pp · Ø 12% better than 46%
K/D 1.08+0.02 · Ø 1.06 better than 50%
Pistol kills per match 2.8
Knife kills 9 in 255 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 35%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 29%
MVPs per match 2.3−0.1 · Ø 2.4 better than 37%
4Ks and aces 33x 4K, 5 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 62%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 60%
Deaths per round 68%−2 pp · Ø 70% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +195
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.14, Rating −0.19, ADR −10.3, Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.67 (at the start 0.81). Clearly below the average (0.75).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −25 ELO
29 matches · 45% win rate
On Inferno −20 ELO
24 matches · 67% win rate
Between 18:00 and 24:00 −43 ELO, win rate 46%
On Fridays +145 ELO, win rate 49%

gerbera loses the most ELO in match 4 of the day: −25 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.14 · Inferno
  3. Most kills in a match: 48 · Cache
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
49% better than 25%
0.71 better than 28%
78.2 better than 31%
1.01 better than 32%
49% of 262 duels better than 29%
47% of 38 situations better than 76%
Ancient62
58% better than 59%
0.75 better than 47%
81.0 better than 43%
1.07 better than 55%
58% of 199 duels better than 80%
31% of 26 situations better than 31%
Dust 250
48% better than 26%
0.64 better than 7%
70.4 better than 5%
0.94 better than 12%
51% of 178 duels better than 41%
39% of 23 situations better than 49%
Nuke33
61% better than 62%
0.77 right on the average
82.3 better than 48%
1.07 better than 46%
54% of 122 duels right on the average
36% of 22 situations better than 43%
Inferno24
67% better than 64%
0.88 better than 77%
88.9 better than 66%
1.31 better than 84%
63% of 105 duels better than 81%
57% of 14 situations better than 85%
Cache13
54% -
0.91 -
92.9 -
1.28-
52% of 60 duels -
33% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gerbera plays

Across 255 matches gerbera averages K/R 0.74, ADR 79.6 and a rating of 1.06. Biggest strength: Utility hit rate at 40%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 54% headshots. The strongest map is Inferno with a 67% win rate in 24 matches. In 106 of 255 matches the rating was 1.10 or higher (42%), in 90 it was below 0.90. In 200 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: July 2026 at 1.18. gerbera loses the most ELO in match 4 of the day (−25 ELO, win rate 45%). Things go best on Nuke (+154 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +125 ELO. Improved over the last three months: ELO +195. Got weaker: K/R −0.14, Rating −0.19, ADR −10.3, Win rate −5 pp. Unchanged in recent months: Headshots at 54%. Last 30 days: 45 matches, win rate 51%, net ELO −114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.