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geo2k

Maldives
On FACEIT since 2019 517 matches tracked 166 matches in 30 days
ELO ▲ 4
3,387
30-day peak: 3,500
Rank EU ▼ 479 places
#2,315
Maldives #2 in Maldives
30 days · prev. #1,836 · best #1,125
Last updated:

How does geo2k play?

Rating 1.13 (from 276 matches) K/R 0.79 ADR 91.7 from 517 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 277 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (469 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 81%
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 71%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so slightly above the average (53%).

Headshot rate 55%+2 pp · Ø 53% better than 63%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.08+0.02 · Ø 1.06 better than 51%
Pistol kills per match 3.3 from the last 277
Knife kills 3 in 277 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 13.8%+0.1 pp · Ø 13.7% better than 50%
3K rounds 5.0%+0.7 pp · Ø 4.3% better than 76%
MVPs per match 2.8+0.4 · Ø 2.4 better than 84%
4Ks and aces 138x 4K, 12 aces in 469 matches

Utility and deaths

Average
Nades, flashes and deaths

9.2 utility damage per round and so well above the average (3.9).

Utility hit rate 44%+10 pp · Ø 34% better than 98%
Utility damage per round 9.2+5.3 · Ø 3.9 better than 99%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 72%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +199
= Stayed the same
K/R at 0.79, ADR at 91.9, Headshots at 55%
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months unchanged at 0.79. Slightly above the average (0.75).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −100 ELO
57 matches · 49% win rate
In match 4 of the day −94 ELO
31 matches · 42% win rate
Between 6:00 and 12:00 −56 ELO, win rate 44%
On Thursdays −141 ELO, win rate 41%

geo2k loses the most ELO on Cache: −100 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.67 · Inferno
  3. Most kills in a match: 39 · Cache

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
61% better than 77%
0.85 better than 86%
95.5 better than 95%
1.19 better than 85%
51% of 563 duels better than 40%
46% of 48 situations better than 73%
Cache57
49% better than 17%
0.81 better than 64%
93.4 better than 84%
1.13 better than 56%
54% of 347 duels right on the average
44% of 25 situations better than 62%
Dust 248
52% better than 38%
0.83 better than 79%
93.4 better than 91%
1.18 better than 80%
51% of 265 duels better than 41%
32% of 22 situations better than 29%
Inferno38
68% better than 68%
0.78 better than 46%
94.9 better than 84%
1.11 better than 42%
49% of 217 duels better than 17%
43% of 14 situations better than 55%
Ancient23
48% better than 27%
0.70 better than 23%
86.0 better than 70%
0.94 better than 14%
53% of 114 duels better than 54%
46% of 13 situations better than 71%
Anubis16
50% better than 33%
0.72 better than 34%
86.7 better than 76%
1.01 better than 34%
55% of 75 duels better than 64%
50% of 8 situations better than 77%

Compared with players on the same level who have at least 15 matches on the map.

How geo2k plays

Across 517 matches geo2k averages K/R 0.79 and ADR 91.7; the rating across the 276 rated matches is 1.13. Biggest strength: Utility damage per round at 9.2, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 55% headshots. The strongest map is Inferno with a 68% win rate in 38 matches. In 145 of 277 matches the rating was 1.10 or higher (52%), in 81 it was below 0.90. In 469 matches with detailed stats: 138 4Ks and 12 aces. Best month by rating: November 2026 at 1.20. geo2k loses the most ELO on Cache (−100 ELO, win rate 49%). Things go best on Mirage (+255 ELO, win rate 61%). Match no. 2 of the day goes best: 66% win rate, +193 ELO. Improved over the last three months: ELO +199. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.79, ADR at 91.9, Headshots at 55%. Last 30 days: 166 matches, win rate 57%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.