genxeeeeeee

BY
On FACEIT since 2020 379 matches tracked 121 matches in 30 days
ELO ▲ 208
3,239
30-day peak: 3,239
Rank EU ▲ 2,993 places
#3,009
BY #64 in BY
30 days · prev. #6,002 · best #2,597
Last updated:

How does genxeeeeeee play?

Rating 1.05 (from 370 matches) K/R 0.75 ADR 80.6 from 379 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 370 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (299 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 27%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 33%−9 pp · Ø 42% better than 19%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 42%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.04−0.02 · Ø 1.06 better than 34%
Pistol kills per match 2.4
Knife kills 1 in 379 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.6%).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 27%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 61x 4K, 5 aces in 299 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (3.9).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 46%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, ELO +155
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.11, ADR −5.3, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.73 (at the start 0.79). Just below the average (0.75).

Patterns

From the last 379 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −119 ELO
68 matches · 53% win rate
In match 3 of the day −84 ELO
62 matches · 48% win rate
On Thursdays −90 ELO, win rate 43%

genxeeeeeee loses the most ELO on Ancient: −119 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Ancient
  2. Longest win streak: 9 wins in a row · Ancient
  3. Highest rating in a match: 2.37 · Dust 2

Maps in detail

from the last 379 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
57% better than 60%
0.70 better than 22%
76.7 better than 22%
0.97 better than 19%
48% of 565 duels better than 23%
36% of 55 situations better than 41%
Dust 286
47% better than 21%
0.73 better than 36%
79.9 better than 38%
1.04 better than 38%
55% of 363 duels better than 63%
34% of 50 situations better than 38%
Anubis70
51% better than 37%
0.76 better than 53%
83.0 better than 56%
1.07 better than 52%
48% of 338 duels better than 25%
34% of 38 situations better than 41%
Ancient68
53% better than 41%
0.79 better than 65%
81.9 better than 48%
1.12 better than 69%
54% of 317 duels better than 59%
35% of 40 situations better than 41%
Cache14
43% -
0.82 -
84.4 -
1.09-
52% of 71 duels -
50% of 8 situations -
Nuke12
50% -
0.84 -
87.7 -
1.18-
51% of 77 duels -
29% of 7 situations -
Inferno11
91% -
0.87 -
92.3 -
1.17-
53% of 38 duels -
0% of 5 situations -
Overpass3
33% -
0.70 -
70.4 -
1.01-
33% of 18 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How genxeeeeeee plays

Across 379 matches genxeeeeeee averages K/R 0.75 and ADR 80.6; the rating across the 370 rated matches is 1.05. Biggest strength: Headshot rate at 58%, better than 79% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 58% headshots. The strongest map is Inferno with a 91% win rate in 11 matches. In 162 of 370 matches the rating was 1.10 or higher (44%), in 129 it was below 0.90. In 299 matches with detailed stats: 61 4Ks and 5 aces. Best month by rating: June 2026 at 1.20. genxeeeeeee loses the most ELO on Ancient (−119 ELO, win rate 53%). Things go best on Anubis (+90 ELO, win rate 51%). Match no. 2 of the day goes best: 61% win rate, +5 ELO. Improved over the last three months: Headshots +3 pp, ELO +155. Got weaker: K/R −0.06, Rating −0.11, ADR −5.3, Win rate −6 pp. Last 30 days: 121 matches, win rate 50%, net ELO −89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.