gelix

Belarus
On FACEIT since 2013 32 matches tracked 12 matches in 30 days
Last updated:

How does gelix play?

Rating 1.05 K/R 0.74 ADR 80.6 from 32 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 32 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 19% good 1.10 to 1.29 9% normal 0.90 to 1.09 22% weak 0.75 to 0.89 9% very weak below 0.75 31%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 5%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 88%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 33%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.07+0.03 · Ø 1.04 better than 55%
Pistol kills per match 3.9
Knife kills 1 in 32 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.0%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 70%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 19%
MVPs per match 2.5+0.2 · Ø 2.3 better than 64%
4Ks and aces 5x 4K, 0 aces in 32 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.0 utility damage per round and so well above the average (4.1).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 9.0+4.9 · Ø 4.1 better than 99%
Enemies flashed per round 0.62+0.30 · Ø 0.32 better than 98%
Deaths per round 69%−2 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether gelix is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 32 matches, all from the last 3 months.

Kills per round (K/R)

0.60
AugSepOct

Best month: August 2026 with 0.78.

Patterns

Soon this shows where gelix loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Ancient with 10 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Inferno
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 32 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient10
80% -
0.68 -
76.6 -
0.93-
55% of 29 duels -
50% of 4 situations -
Dust 29
33% -
0.72 -
81.3 -
1.00-
50% of 22 duels -
25% of 4 situations -
Mirage6
67% -
0.70 -
75.9 -
1.00-
53% of 15 duels -
67% of 3 situations -
Inferno3
100% -
1.11 -
102.5 -
1.63-
80% of 5 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gelix plays

Across 32 matches gelix averages K/R 0.74, ADR 80.6 and a rating of 1.05. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 15.0 kills per match with 48% headshots. In 12 of 32 matches the rating was 1.10 or higher (38%), in 13 it was below 0.90. In 32 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 1.16. Last 30 days: 12 matches, win rate 25%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.