geks-

Russia
On FACEIT since 2014 61 matches tracked 31 matches in 30 days
ELO
2,219
Rank EU
#133,971
Russia #37,925 in Russia
Last updated:

How does geks- play?

Rating 1.25 K/R 0.87 ADR 96.3 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 61 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 97%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.32+0.29 · Ø 1.03 better than 97%
Pistol kills per match 3.8

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 83%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 94%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 13x 4K, 2 aces in 48 matches

Utility and deaths

Strength
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 7.6+3.4 · Ø 4.2 better than 97%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 40%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +5.1, Headshots +2 pp, Win rate +5 pp, ELO +110
= Stayed the same
K/R at 0.87, Rating at 1.25
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.92
JunJulAugSepOctNov

Best month: October 2026 with 0.92. Last 3 months: 0.87 (at the start 0.88). Well above the average (0.74).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Nuke
  2. Most kills in a match: 32 · Inferno
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
45% better than 26%
0.88 better than 93%
96.0 better than 96%
1.26 better than 95%
65% of 85 duels better than 98%
17% of 18 situations better than 6%
Dust 213
77% -
0.85 -
93.1 -
1.23-
58% of 52 duels -
63% of 8 situations -
Inferno13
62% -
0.90 -
103.0 -
1.26-
61% of 62 duels -
17% of 6 situations -
Nuke6
17% -
0.90 -
103.0 -
1.32-
43% of 21 duels -
25% of 4 situations -
Cache4
50% -
0.88 -
88.2 -
1.30-
56% of 18 duels -
40% of 5 situations -
Ancient3
0% -
0.79 -
84.6 -
1.03-
62% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How geks- plays

Across 61 matches geks- averages K/R 0.87, ADR 96.3 and a rating of 1.25. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 20.0 kills per match with 49% headshots. The strongest map is Dust 2 with a 77% win rate in 13 matches. In 36 of 61 matches the rating was 1.10 or higher (59%), in 12 it was below 0.90. In 48 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: October 2026 at 1.32. Things go best in match 2 of the day (±0 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate. Improved over the last three months: ADR +5.1, Headshots +2 pp, Win rate +5 pp, ELO +110. Unchanged in recent months: K/R at 0.87, Rating at 1.25. Last 30 days: 31 matches, win rate 52%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.