gejmzilla

XK
On FACEIT since 2014 335 matches tracked 259 matches in 30 days
ELO ▲ 461
3,413
30-day peak: 3,591
Rank EU ▼ 358 places
#1,401 #19 in XK
30 days · before #1,043 · best #1,043
Last updated:

How does gejmzilla play?

Rating 0.99 (from 324 matches) K/R 0.73 ADR 82.7 from 335 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 324 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 27%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 84%
AWP share of kills 8%−3 pp better than 46%
K/D 0.97−0.06 better than 26%
Pistol kills per match 2.9
Knife kills 3 in 335 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.2 pp better than 51%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 72x 4K, 7 aces in 335 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 6.4+2.3 better than 92%
Enemies flashed per round 0.42+0.12 better than 81%
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.74.

Patterns

From the last 335 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −71 ELO
69 matches · 43% wins
On Anubis −1 ELO
42 matches · 52% wins
On Sundays −46 ELO, win rate 45%

gejmzilla loses the most ELO on Dust 2: −71 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Mirage
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 335 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
56% better than 65%
0.75 better than 53%
83.4 better than 64%
1.03 better than 48%
53% of 507 duels better than 58%
33% of 46 situations better than 35%
Ancient69
57% better than 67%
0.72 better than 36%
83.9 better than 63%
0.96 better than 25%
51% of 357 duels level
32% of 28 situations better than 37%
Dust 269
43% better than 19%
0.72 better than 41%
80.7 better than 49%
0.99 better than 33%
48% of 353 duels better than 31%
46% of 24 situations better than 72%
Anubis42
52% better than 48%
0.68 better than 20%
81.6 better than 54%
0.88 better than 5%
51% of 211 duels level
25% of 12 situations better than 22%
Cache27
52% -
0.71 -
82.1 -
0.98-
42% of 128 duels -
33% of 12 situations -
Inferno18
50% better than 34%
0.76 better than 58%
85.6 better than 67%
1.09 better than 69%
50% of 88 duels better than 35%
38% of 13 situations better than 46%
Nuke7
43% -
0.75 -
82.2 -
1.05-
46% of 37 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gejmzilla plays

Across 335 matches gejmzilla averages K/R 0.73 and ADR 82.7; the rating across the 324 rated matches is 0.99. Biggest strength: Utility damage per round at 6.4. That is better than 92% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 13% of players on level 10. On average 16.3 kills per match, 57% of them headshots. The strongest map is Ancient with a 57% win rate in 69 matches. In 119 of 324 matches the rating was 1.10 or higher (37%), in 132 it was below 0.90. In 335 matches with detailed stats: 72 4Ks and 7 aces. Best month by rating: September 2026 at 1.00. gejmzilla loses the most ELO on Dust 2 (−71 ELO, win rate 43%). Things go best on Ancient (+358 ELO, win rate 57%). Last 30 days: 259 matches, win rate 54%, ELO balance +702.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.