gbb-

Brazil
FACEIT verified On FACEIT since 2020 304 matches tracked 42 matches in 30 days
ELO ▲ 109
3,525
30-day peak: 3,537
Rank SA ▲ 5 places
#15
BR #13 in BR
30 days · prev. #20 · best #14
Last updated:

How does gbb- play?

Rating 1.23 (from 224 matches) K/R 0.84 ADR 89.4 from 304 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 224 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 32% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 6%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

3,500+ ELO

Compared with 1,040 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly below the average (12%).

Rounds with first kill 11%−1 pp · Ø 12% better than 37%
Opening duels won 55%+1 pp · Ø 54% better than 50%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 70%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 56%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so clearly above the average (1.11).

Headshot rate 54%+2 pp · Ø 52% better than 47%
AWP share of kills 4%−10 pp · Ø 14% better than 30%
K/D 1.29+0.18 · Ø 1.11 better than 81%
Pistol kills per match 2.8 from the last 224
Knife kills 5 in 224 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so clearly above the average (2.6).

2K rounds 14.8%+0.4 pp · Ø 14.4% better than 52%
3K rounds 5.2%+0.7 pp · Ø 4.5% better than 64%
MVPs per match 2.8+0.2 · Ø 2.6 better than 66%
4Ks and aces 45x 4K, 2 aces in 158 matches

Utility and deaths

Strength
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 4.9+0.9 · Ø 4.0 better than 78%
Enemies flashed per round 0.39+0.04 · Ø 0.35 better than 64%
Deaths per round 65%−5 pp · Ø 70% better than 87%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +5 pp, Win rate +4 pp, ELO +73
= Stayed the same
K/R at 0.83, ADR at 89.3
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.83 (at the start 0.84). Slightly above the average (0.78).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −31 ELO
25 matches · 68% win rate
Between 6:00 and 12:00 −53 ELO, win rate 60%
On Wednesdays +29 ELO, win rate 65%

gbb- loses the most ELO from match 5 of the day: −31 ELO, 68% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Longest win streak: 12 wins in a row · Mirage
  3. Highest rating in a match: 2.61 · Mirage

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
71% better than 92%
0.88 better than 81%
92.4 better than 78%
1.27 better than 85%
58% of 503 duels better than 66%
48% of 52 situations better than 77%
Dust 250
72% better than 91%
0.81 better than 53%
86.8 better than 54%
1.19 better than 66%
60% of 225 duels better than 73%
29% of 17 situations better than 20%
Ancient17
94% better than 99%
0.85 better than 71%
93.6 better than 83%
1.27 better than 87%
44% of 54 duels better than 5%
25% of 8 situations better than 17%
Nuke15
87% better than 99%
0.78 better than 63%
86.2 better than 68%
1.13 better than 70%
43% of 72 duels better than 11%
25% of 4 situations better than 22%
Anubis14
79% -
0.69 -
79.3 -
1.08-
43% of 58 duels -
33% of 3 situations -
Cache12
92% -
0.96 -
99.8 -
1.43-
63% of 54 duels -
63% of 8 situations -
Inferno3
0% -
0.39 -
52.9 -
0.73-
39% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gbb- plays

Across 304 matches gbb- averages K/R 0.84 and ADR 89.4; the rating across the 224 rated matches is 1.23. Biggest strength: Utility hit rate at 40%, better than 90% of level 10 · 3,500+ ELO players. Averages 17.5 kills per match with 54% headshots. The strongest map is Ancient with a 94% win rate in 17 matches. In 140 of 224 matches the rating was 1.10 or higher (63%), in 39 it was below 0.90. In 158 matches with detailed stats: 45 4Ks and 2 aces. Best month by rating: July 2026 at 1.27. gbb- loses the most ELO from match 5 of the day (−31 ELO, win rate 68%). Things go best in match 2 of the day (+260 ELO, win rate 81%). Match no. 2 of the day goes best: 81% win rate, +260 ELO. Improved over the last three months: Headshots +5 pp, Win rate +4 pp, ELO +73. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.83, ADR at 89.3. Last 30 days: 42 matches, win rate 76%, net ELO +73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.