gazz-
How does gazz- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (320 matches).
Compared with 2,611 players in this group, each player over up to their last 100 matches.
Opening
Strength58% of opening duels won and so well above the average (52%).
Clutch
Strength27% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Strength1.21 K/D and so clearly above the average (1.04).
Impact
StrengthExactly 2 kills in 16.3% of rounds and so well above the average (13.5%).
Utility and deaths
Average0.49 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: November 2026 with 1.02. Last 3 months: 0.88 (at the start 0.81). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.48. Last 3 months: 1.26 (at the start 1.23). Well above the average (1.04).
Damage per round (ADR)
Best month: November 2026 with 104.3. Last 3 months: 91.5 (at the start 84.0). Well above the average (81.1).
Share of headshot kills
Best month: August 2026 with 61%. Last 3 months: 59% (at the start 52%). Well above the average (51%).
Matches won (win rate)
Best month: November 2026 with 78%. Last 3 months: 54% (at the start 56%). Clearly above the average (51%).
Best month: September 2026 with 2,875. Last 3 months: 2,721 (at the start 2,612).
Rounds with first kill
Best month: November 2026 with 16%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 384 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
gazz- loses the most ELO in match 3 of the day: −21 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 56 · Mirage
- Highest rating in a match: 2.62 · Mirage
- Longest win streak: 12 wins in a row · Nuke
Maps in detail
from the last 384 matchesCompared with players on the same level who have at least 15 matches on the map.
How gazz- plays
Across 515 matches gazz- averages K/R 0.85 and ADR 88.4; the rating across the 221 rated matches is 1.23. Biggest strength: Rating at 1.23, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 18.8 kills per match with 57% headshots. The strongest map is Ancient with a 64% win rate in 50 matches. In 231 of 384 matches the rating was 1.10 or higher (60%), in 74 it was below 0.90. In 320 matches with detailed stats: 97 4Ks and 11 aces. Best month by rating: November 2026 at 1.48. gazz- loses the most ELO in match 3 of the day (−21 ELO, win rate 50%). Things go best from match 5 of the day (+379 ELO, win rate 68%). From match no. 5 of the day on, things go best: 68% win rate, +379 ELO. Improved over the last three months: K/R +0.07, ADR +7.5, Headshots +7 pp, ELO +109. Unchanged in recent months: Rating at 1.26, Win rate at 54%. Last 30 days: 101 matches, win rate 58%, net ELO −218.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.