gazz-

Chile
On FACEIT since 2018 515 matches tracked 101 matches in 30 days
ELO ▲ 30
2,721
30-day peak: 2,746
Rank SA ▲ 632 places
#529
Chile #15 in Chile
30 days · prev. #1,161 · best #481
Last updated:

How does gazz- play?

Rating 1.23 (from 221 matches) K/R 0.85 ADR 88.4 from 515 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 384 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 32% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (320 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Strength
Where do the kills come from?

1.21 K/D and so clearly above the average (1.04).

Headshot rate 57%+6 pp · Ø 51% better than 85%
AWP share of kills 10%−2 pp · Ø 12% better than 53%
K/D 1.21+0.17 · Ø 1.04 better than 89%
Pistol kills per match 3.5 from the last 384
Knife kills 3 in 384 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.5%).

2K rounds 16.3%+2.8 pp · Ø 13.5% better than 94%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 91%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 97x 4K, 11 aces in 320 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 19%
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 91%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, ADR +7.5, Headshots +7 pp, ELO +109
= Stayed the same
Rating at 1.26, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

1.02
MayJunJulAugSepOctNov

Best month: November 2026 with 1.02. Last 3 months: 0.88 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 384 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −21 ELO
62 matches · 50% win rate
In match 1 of the day +23 ELO
82 matches · 52% win rate
Between 0:00 and 6:00 +62 ELO, win rate 52%
On Fridays +41 ELO, win rate 51%

gazz- loses the most ELO in match 3 of the day: −21 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 56 · Mirage
  2. Highest rating in a match: 2.62 · Mirage
  3. Longest win streak: 12 wins in a row · Nuke

Maps in detail

from the last 384 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage162
57% better than 70%
0.89 better than 94%
94.3 better than 94%
1.24 better than 93%
57% of 882 duels better than 80%
45% of 74 situations better than 71%
Dust 282
59% better than 73%
0.83 better than 84%
85.5 better than 70%
1.16 better than 81%
57% of 359 duels better than 78%
36% of 55 situations better than 44%
Ancient50
64% better than 83%
0.92 better than 97%
92.4 better than 89%
1.32 better than 98%
54% of 194 duels better than 63%
54% of 26 situations better than 84%
Cache43
53% -
0.87 -
89.4 -
1.20-
62% of 201 duels -
39% of 36 situations -
Anubis24
58% better than 65%
0.79 better than 71%
84.0 better than 63%
1.14 better than 79%
54% of 106 duels better than 62%
27% of 11 situations better than 22%
Nuke18
56% right on the average
0.80 better than 70%
81.8 better than 53%
1.15 better than 79%
64% of 88 duels better than 97%
50% of 12 situations better than 76%
Inferno5
40% -
0.81 -
82.3 -
1.03-
70% of 33 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How gazz- plays

Across 515 matches gazz- averages K/R 0.85 and ADR 88.4; the rating across the 221 rated matches is 1.23. Biggest strength: Rating at 1.23, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 18.8 kills per match with 57% headshots. The strongest map is Ancient with a 64% win rate in 50 matches. In 231 of 384 matches the rating was 1.10 or higher (60%), in 74 it was below 0.90. In 320 matches with detailed stats: 97 4Ks and 11 aces. Best month by rating: November 2026 at 1.48. gazz- loses the most ELO in match 3 of the day (−21 ELO, win rate 50%). Things go best from match 5 of the day (+379 ELO, win rate 68%). From match no. 5 of the day on, things go best: 68% win rate, +379 ELO. Improved over the last three months: K/R +0.07, ADR +7.5, Headshots +7 pp, ELO +109. Unchanged in recent months: Rating at 1.26, Win rate at 54%. Last 30 days: 101 matches, win rate 58%, net ELO −218.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.