gatuso_

Chile
On FACEIT since 2019 271 matches tracked 77 matches in 30 days
ELO ▼ 37
2,277
30-day peak: 2,452
Rank SA ▼ 697 places
#2,659
Chile #96 in Chile
30 days · prev. #1,962 · best #1,372
Last updated:

How does gatuso_ play?

Rating 1.11 (from 268 matches) K/R 0.77 ADR 80.7 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 271 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.04).

Headshot rate 45%−5 pp · Ø 50% better than 22%
AWP share of kills 31%+19 pp · Ø 12% better than 97%
K/D 1.16+0.12 · Ø 1.04 better than 83%
Pistol kills per match 2.5
Zeus kills1 in 271 matches
Knife kills 2 in 271 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 70%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 58%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 31x 4K, 5 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, ADR +5.1, Headshots +4 pp
= Stayed the same
Rating at 1.13, ELO at 2,277
▼ Got worse
Win rate −3 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: September 2026 with 0.83. Last 3 months: 0.79 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
58 matches · 55% win rate
On Ancient −2 ELO
34 matches · 35% win rate
On Fridays −24 ELO, win rate 41%

gatuso_ loses the most ELO on Dust 2: −25 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 49 · Ancient
  3. Longest win streak: 7 wins in a row · Anubis
  4. Highest rating in a match: 2.37 · Mirage

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
52% right on the average
0.80 better than 75%
83.9 better than 65%
1.16 better than 84%
60% of 425 duels better than 91%
44% of 62 situations better than 67%
Dust 258
55% better than 62%
0.77 better than 63%
80.1 better than 44%
1.10 better than 68%
53% of 264 duels better than 59%
35% of 31 situations better than 41%
Anubis47
49% better than 39%
0.70 better than 27%
73.8 better than 14%
1.01 better than 38%
57% of 202 duels better than 80%
40% of 30 situations better than 58%
Ancient34
35% better than 5%
0.71 better than 30%
76.1 better than 21%
1.01 better than 39%
51% of 141 duels better than 44%
35% of 20 situations better than 41%
Nuke16
63% better than 76%
0.92 better than 94%
92.3 better than 90%
1.31 better than 96%
66% of 90 duels better than 97%
56% of 18 situations better than 84%
Inferno12
75% -
0.84 -
86.5 -
1.18-
50% of 66 duels -
42% of 12 situations -
Cache6
50% -
0.61 -
61.4 -
0.89-
42% of 26 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gatuso_ plays

Across 271 matches gatuso_ averages K/R 0.77 and ADR 80.7; the rating across the 268 rated matches is 1.11. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 45% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 133 of 271 matches the rating was 1.10 or higher (49%), in 77 it was below 0.90. In 208 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: September 2026 at 1.17. gatuso_ loses the most ELO on Dust 2 (−25 ELO, win rate 55%). Things go best on Mirage (+158 ELO, win rate 52%). Match no. 1 of the day goes best: 62% win rate, +80 ELO. Improved over the last three months: K/R +0.04, ADR +5.1, Headshots +4 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: Rating at 1.13, ELO at 2,277. Last 30 days: 77 matches, win rate 51%, net ELO +158.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.