gasse1d

KR
102 matches tracked
ELO
3,139
Peak across the last 102 matches: 3,574
Rank EU ▼ 379 places
#4,410
KR #27 in KR
30 days · prev. #4,031 · best #4,031
Last updated:

How does gasse1d play?

Rating 1.01 K/R 0.74 ADR 80.6 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 102 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (10 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 13% no comparison
Opening duels won 43% no comparison

Clutch

Last one alive
Clutch 1v1 won 67% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.0 no comparison

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.06).

Headshot rate 59%+6 pp · Ø 53% better than 83%
AWP share of kills 12% no comparison
K/D 0.97−0.09 · Ø 1.06 better than 14%
Pistol kills per match 3.1
Knife kills 7 in 102 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so right on the average (2.4).

2K rounds 12.5% no comparison
3K rounds 4.5% no comparison
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 4x 4K, 0 aces in 10 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 34% no comparison
Utility damage per round 2.9 no comparison
Enemies flashed per round 0.16 no comparison
Deaths per round 77%+6 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether gasse1d is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 10 matches from the last 3 months and 92 before.

Kills per round (K/R)

0.73
JulAugSepOct

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +28 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 2.07 · Mirage
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
55% right on the average
0.79 better than 63%
86.1 better than 68%
1.09 better than 58%
48% of 224 duels better than 23%
30% of 20 situations better than 23%
Ancient17
47% better than 23%
0.72 better than 30%
74.5 better than 13%
0.99 better than 26%
47% of 101 duels better than 19%
100% of 1 situations better than 99%
Anubis15
60% better than 67%
0.72 better than 33%
79.5 better than 38%
0.94 better than 13%
55% of 95 duels better than 64%
0% of 4 situations better than 1%
Dust 215
47% better than 21%
0.69 better than 19%
76.4 better than 22%
0.91 better than 7%
46% of 107 duels better than 16%
-
Nuke13
38% -
0.72 -
75.7 -
0.98-
39% of 76 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gasse1d plays

Across 102 matches gasse1d averages K/R 0.74, ADR 80.6 and a rating of 1.01. Biggest strength: Headshot rate at 59%, better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 59% headshots. The strongest map is Anubis with a 60% win rate in 15 matches. In 38 of 102 matches the rating was 1.10 or higher (37%), in 40 it was below 0.90. In 10 matches with detailed stats: 4 4Ks and 0 aces. Things go best on Mirage (+94 ELO, win rate 55%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.