gassTheJuice

Slovenia
On FACEIT since 2014 288 matches tracked 134 matches in 30 days
ELO ▲ 294
2,075
30-day peak: 2,366
Rank EU
#204,157
Slovenia #254 in Slovenia
Last updated:

How does gassTheJuice play?

Rating 1.06 (from 268 matches) K/R 0.74 ADR 80.2 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 268 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (268 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 84%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 18%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.05+0.02 · Ø 1.03 better than 58%
Pistol kills per match 2.7
Knife kills 1 in 288 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 55%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 48x 4K, 6 aces in 268 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +256
= Stayed the same
K/R at 0.75, Rating at 1.07, ADR at 80.8, Headshots at 43%, Win rate at 48%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 288 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −84 ELO
55 matches · 40% win rate
On Dust 2 −36 ELO
79 matches · 41% win rate
On Wednesdays −16 ELO, win rate 34%

gassTheJuice loses the most ELO in match 1 of the day: −84 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Reached level 10 · Inferno
  3. Longest win streak: 8 wins in a row · Cache
  4. Most kills in a match: 35 · Inferno
  5. Highest rating in a match: 2.54 · Inferno

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
41% better than 16%
0.74 right on the average
80.1 better than 48%
1.05 better than 57%
55% of 258 duels better than 71%
46% of 46 situations better than 72%
Ancient65
52% right on the average
0.74 right on the average
78.4 better than 35%
1.07 better than 67%
53% of 194 duels better than 58%
46% of 41 situations better than 75%
Inferno57
49% better than 32%
0.76 better than 58%
82.8 better than 58%
1.08 better than 57%
46% of 208 duels better than 19%
45% of 33 situations better than 68%
Nuke28
46% better than 20%
0.78 better than 63%
84.9 better than 66%
1.08 better than 61%
63% of 99 duels better than 96%
35% of 20 situations better than 42%
Cache24
54% -
0.73 -
77.1 -
1.05-
51% of 80 duels -
31% of 13 situations -
Anubis21
48% better than 39%
0.80 better than 76%
84.7 better than 71%
1.12 better than 77%
59% of 64 duels better than 85%
56% of 16 situations better than 88%
Mirage11
55% -
0.64 -
71.3 -
0.88-
54% of 46 duels -
50% of 4 situations -
Overpass3
33% -
0.37 -
47.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How gassTheJuice plays

Across 288 matches gassTheJuice averages K/R 0.74 and ADR 80.2; the rating across the 268 rated matches is 1.06. Biggest strength: Clutch 1v1 won at 45%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 43% headshots. The strongest map is Mirage with a 55% win rate in 11 matches. In 115 of 268 matches the rating was 1.10 or higher (43%), in 90 it was below 0.90. In 268 matches with detailed stats: 48 4Ks and 6 aces. Best month by rating: November 2026 at 1.20. gassTheJuice loses the most ELO in match 1 of the day (−84 ELO, win rate 40%). Things go best in match 3 of the day (+62 ELO, win rate 60%). Match no. 4 of the day goes best: 64% win rate, +40 ELO. Improved over the last three months: ELO +256. Unchanged in recent months: K/R at 0.75, Rating at 1.07, ADR at 80.8, Headshots at 43%, Win rate at 48%. Last 30 days: 134 matches, win rate 49%, net ELO +177.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.