garpy619

France
On FACEIT since 2025 73 matches tracked 39 matches in 30 days
ELO ▲ 327
2,096
30-day peak: 2,096
Rank EU
#194,941
France #3,597 in France
Last updated:

How does garpy619 play?

Rating 1.02 K/R 0.71 ADR 73.9 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 73 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (49%).

Headshot rate 63%+14 pp · Ø 49% better than 98%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.06+0.03 · Ø 1.03 better than 62%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 61%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 7%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 10x 4K, 2 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.1−1.2 · Ø 4.3 better than 22%
Enemies flashed per round 0.53+0.24 · Ø 0.29 better than 95%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether garpy619 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 73 matches, all from the last 3 months.

Kills per round (K/R)

0.72
SepOctNov

Best month: October 2026 with 0.75.

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +50 ELO, win rate 50%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 35 · Anubis
  3. Reached level 10 · Anubis
  4. Highest rating in a match: 1.99 · Anubis

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
53% better than 57%
0.72 better than 41%
76.6 better than 29%
1.04 better than 55%
60% of 80 duels better than 90%
50% of 26 situations better than 82%
Anubis15
73% better than 97%
0.76 better than 60%
78.5 better than 36%
1.06 better than 59%
65% of 46 duels better than 97%
47% of 17 situations better than 73%
Inferno12
67% -
0.69 -
69.4 -
0.99-
55% of 29 duels -
38% of 13 situations -
Ancient6
50% -
0.62 -
63.1 -
0.90-
53% of 19 duels -
25% of 4 situations -
Dust 26
33% -
0.67 -
73.7 -
0.99-
56% of 16 duels -
0% of 5 situations -
Cache4
50% -
0.73 -
67.7 -
1.08-
50% of 8 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How garpy619 plays

Across 73 matches garpy619 averages K/R 0.71, ADR 73.9 and a rating of 1.02. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.8%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 63% headshots. The strongest map is Anubis with a 73% win rate in 15 matches. In 29 of 73 matches the rating was 1.10 or higher (40%), in 27 it was below 0.90. In 73 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: October 2026 at 1.08. Things go best on Mirage (+53 ELO, win rate 53%). Last 30 days: 39 matches, win rate 64%, net ELO +101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.