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gardengnome

Northern Mariana Islands
On FACEIT since 2022 320 matches tracked 41 matches in 30 days
ELO ▲ 74
3,106
30-day peak: 3,135
Rank EU ▲ 2,270 places
#6,335
Northern Mariana Islands #3 in Northern Mariana Islands
30 days · prev. #8,605 · best #6,335
Last updated:

How does gardengnome play?

Rating 1.08 K/R 0.79 ADR 81.5 from 320 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 320 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 81%
Opening duels won 57%+5 pp · Ø 52% better than 82%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 55%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (54%).

Headshot rate 45%−9 pp · Ø 54% better than 12%
AWP share of kills 20%+8 pp · Ø 12% better than 81%
K/D 1.08+0.03 · Ø 1.05 better than 51%
Pistol kills per match 2.5
Knife kills 8 in 320 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.5%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 82%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 51%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 44x 4K, 5 aces in 263 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 15%
Enemies flashed per round 0.15−0.16 · Ø 0.31 better than 6%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +6.3, ELO +135
= Stayed the same
Win rate at 52%
▼ Got worse
Headshots −8 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.82 (at the start 0.76). Clearly above the average (0.75).

Patterns

From the last 320 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −103 ELO
58 matches · 47% win rate
On Dust 2 −82 ELO
37 matches · 51% win rate
On Thursdays −360 ELO, win rate 42%

gardengnome loses the most ELO on Anubis: −103 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.66 · Mirage
  3. Longest win streak: 10 wins in a row · Nuke
  4. Most kills in a match: 40 · Ancient

Maps in detail

from the last 320 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
52% better than 39%
0.81 better than 74%
84.3 better than 62%
1.12 better than 69%
57% of 598 duels better than 77%
44% of 54 situations better than 68%
Ancient68
56% better than 53%
0.77 better than 58%
80.4 better than 40%
1.05 better than 48%
56% of 328 duels better than 72%
43% of 30 situations better than 63%
Anubis58
47% better than 23%
0.79 better than 68%
81.2 better than 48%
1.09 better than 60%
58% of 277 duels better than 78%
30% of 30 situations better than 30%
Dust 237
51% better than 35%
0.71 better than 29%
75.4 better than 19%
1.00 better than 26%
49% of 193 duels better than 31%
31% of 16 situations better than 28%
Cache27
59% better than 46%
0.82 better than 68%
85.1 better than 54%
1.07 better than 36%
59% of 155 duels better than 75%
36% of 14 situations better than 43%
Nuke17
41% better than 10%
0.77 better than 53%
78.9 better than 35%
1.09 better than 54%
49% of 90 duels better than 30%
43% of 14 situations better than 60%

Compared with players on the same level who have at least 15 matches on the map.

How gardengnome plays

Across 320 matches gardengnome averages K/R 0.79, ADR 81.5 and a rating of 1.08. Biggest strength: Opening duels won at 57%, better than 82% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 45% headshots. The strongest map is Cache with a 59% win rate in 27 matches. In 149 of 320 matches the rating was 1.10 or higher (47%), in 97 it was below 0.90. In 263 matches with detailed stats: 44 4Ks and 5 aces. Best month by rating: September 2026 at 1.13. gardengnome loses the most ELO on Anubis (−103 ELO, win rate 47%). Things go best on Ancient (+221 ELO, win rate 56%). Match no. 4 of the day goes best: 65% win rate, +172 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +6.3, ELO +135. Got weaker: Headshots −8 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 41 matches, win rate 56%, net ELO +147.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.