ganyotcu_

Turkey
On FACEIT since 2022 201 matches tracked 54 matches in 30 days
ELO ▲ 317
2,273
30-day peak: 2,273
Rank EU
#115,441
Turkey #2,963 in Turkey
Last updated:

How does ganyotcu_ play?

Rating 1.10 K/R 0.78 ADR 85.0 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 201 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 92%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.12+0.09 · Ø 1.03 better than 74%
Pistol kills per match 3.1
Knife kills 5 in 201 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 72%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 36x 4K, 3 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 79%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 25%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +226
= Stayed the same
K/R at 0.78, Rating at 1.10, ADR at 84.9, Headshots at 59%, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −164 ELO
24 matches · 29% win rate
On Ancient −115 ELO
28 matches · 32% win rate
On Saturdays −120 ELO, win rate 41%

ganyotcu_ loses the most ELO in match 4 of the day: −164 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 42 · Dust 2
  3. Highest rating in a match: 2.13 · Dust 2
  4. Recorded match no. 100 · Mirage
  5. Reached level 10 · Anubis

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
54% better than 59%
0.84 better than 86%
91.8 better than 90%
1.19 better than 88%
62% of 233 duels better than 94%
29% of 31 situations better than 23%
Mirage41
44% better than 21%
0.72 better than 36%
78.5 better than 35%
1.03 better than 45%
51% of 140 duels better than 46%
25% of 20 situations better than 15%
Anubis33
55% better than 58%
0.78 better than 65%
86.5 better than 74%
1.09 better than 66%
55% of 174 duels better than 67%
40% of 15 situations better than 56%
Ancient28
32% better than 3%
0.75 right on the average
79.3 better than 36%
1.03 better than 47%
50% of 128 duels better than 38%
31% of 16 situations better than 32%
Inferno25
76% better than 97%
0.85 better than 82%
90.8 better than 82%
1.21 better than 81%
59% of 131 duels better than 80%
60% of 15 situations better than 91%
Nuke17
41% better than 19%
0.75 better than 47%
81.6 better than 51%
1.05 better than 46%
54% of 93 duels better than 57%
44% of 9 situations better than 67%
Cache9
44% -
0.73 -
79.9 -
0.94-
52% of 54 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ganyotcu_ plays

Across 201 matches ganyotcu_ averages K/R 0.78, ADR 85.0 and a rating of 1.10. Biggest strength: Headshot rate at 59%, better than 92% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 59% headshots. The strongest map is Inferno with a 76% win rate in 25 matches. In 96 of 201 matches the rating was 1.10 or higher (48%), in 63 it was below 0.90. In 162 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: October 2026 at 1.17. ganyotcu_ loses the most ELO in match 4 of the day (−164 ELO, win rate 29%). Things go best on Dust 2 (+90 ELO, win rate 54%). Improved over the last three months: ELO +226. Unchanged in recent months: K/R at 0.78, Rating at 1.10, ADR at 84.9, Headshots at 59%, Win rate at 50%. Last 30 days: 54 matches, win rate 56%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.