gander_

New Zealand
On FACEIT since 2016 179 matches tracked 29 matches in 30 days
ELO
2,107
Peak across recorded matches: 2,166
Rank OCE ▲ 109 places
#916
New Zealand #58 in New Zealand
30 days · prev. #1,025 · best #831
Last updated:

How does gander_ play?

Rating 0.96 K/R 0.68 ADR 73.0 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 179 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 27% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 54%+3 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 60%
AWP share of kills 3%−7 pp · Ø 10% better than 18%
K/D 0.97−0.05 · Ø 1.02 better than 31%
Pistol kills per match 2.6
Knife kills 1 in 179 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.0%).

2K rounds 12.3%−0.9 pp · Ø 13.2% better than 25%
3K rounds 2.9%−1.1 pp · Ø 4.0% better than 8%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 12x 4K, 2 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 80%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +147
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.07, Rating −0.10, ADR −6.3, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.66 (at the start 0.73). Clearly below the average (0.73).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −157 ELO
47 matches · 47% win rate
On Ancient −27 ELO
36 matches · 61% win rate
On Mondays +18 ELO, win rate 30%

gander_ loses the most ELO in match 1 of the day: −157 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Reached level 10 · Nuke
  4. Most kills in a match: 34 · Dust 2
  5. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
52% right on the average
0.63 better than 8%
69.9 better than 7%
0.88 better than 8%
51% of 177 duels right on the average
33% of 21 situations better than 37%
Ancient36
61% better than 79%
0.73 better than 47%
80.0 better than 45%
1.04 better than 61%
51% of 140 duels right on the average
41% of 22 situations better than 59%
Dust 232
56% better than 69%
0.74 better than 55%
76.5 better than 30%
1.07 better than 65%
53% of 102 duels better than 62%
48% of 23 situations better than 76%
Anubis26
50% better than 43%
0.65 better than 11%
70.3 better than 6%
0.94 better than 18%
51% of 74 duels better than 47%
43% of 14 situations better than 64%
Inferno19
47% better than 29%
0.59 better than 4%
66.4 better than 3%
0.84 better than 5%
45% of 71 duels better than 15%
20% of 10 situations better than 15%
Nuke11
55% -
0.64 -
66.0 -
0.88-
53% of 36 duels -
0% of 2 situations -
Cache5
20% -
0.78 -
81.4 -
1.08-
56% of 32 duels -
67% of 3 situations -
Vertigo4
25% -
0.64 -
72.4 -
0.84-
63% of 16 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gander_ plays

Across 179 matches gander_ averages K/R 0.68, ADR 73.0 and a rating of 0.96. Biggest strength: Opening duels won at 54%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 51% headshots. The strongest map is Ancient with a 61% win rate in 36 matches. In 51 of 179 matches the rating was 1.10 or higher (28%), in 85 it was below 0.90. In 137 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: July 2026 at 1.03. gander_ loses the most ELO in match 1 of the day (−157 ELO, win rate 47%). Things go best on Mirage (+109 ELO, win rate 52%). From match no. 5 of the day on, things go best: 60% win rate, +80 ELO. Improved over the last three months: ELO +147. Got weaker: K/R −0.07, Rating −0.10, ADR −6.3, Win rate −3 pp. Unchanged in recent months: Headshots at 52%. Last 30 days: 29 matches, win rate 55%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.