gameplayer

Canada
On FACEIT since 2022 214 matches tracked
ELO
2,283
Peak across recorded matches: 2,608
Rank NA ▼ 1,012 places
#3,387
Canada #431 in Canada
30 days · prev. #2,375 · best #2,375
Last updated:

How does gameplayer play?

Rating 1.08 (from 211 matches) K/R 0.78 ADR 83.2 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 214 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 70%
AWP share of kills 20%+8 pp · Ø 12% better than 86%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 2.6
Knife kills 6 in 214 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 78%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 36x 4K, 4 aces in 140 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 5%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.07, ADR at 83.2, Headshots at 54%, Win rate at 50%, ELO at 2,283
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months unchanged at 0.78. Slightly above the average (0.74).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −93 ELO
55 matches · 36% win rate
On Cache −84 ELO
21 matches · 52% win rate
Between 18:00 and 24:00 −4 ELO, win rate 45%
On Sundays −17 ELO, win rate 40%

gameplayer loses the most ELO from match 5 of the day: −93 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Dust 2
  2. Most kills in a match: 42 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
53% better than 54%
0.80 better than 74%
84.9 better than 68%
1.10 better than 69%
57% of 565 duels better than 78%
43% of 46 situations better than 62%
Dust 246
48% better than 35%
0.75 right on the average
81.0 better than 47%
1.05 right on the average
50% of 238 duels better than 41%
28% of 32 situations better than 23%
Inferno24
54% better than 46%
0.81 better than 70%
86.2 better than 66%
1.12 better than 62%
57% of 117 duels better than 64%
44% of 9 situations better than 63%
Cache21
52% -
0.81 -
86.4 -
1.15-
53% of 155 duels -
50% of 16 situations -
Nuke15
47% better than 22%
0.75 right on the average
78.0 better than 34%
1.05 better than 52%
52% of 75 duels better than 45%
42% of 12 situations better than 56%
Ancient4
75% -
0.76 -
80.4 -
1.06-
55% of 29 duels -
0% of 2 situations -
Anubis4
75% -
0.53 -
63.6 -
0.68-
54% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gameplayer plays

Across 214 matches gameplayer averages K/R 0.78 and ADR 83.2; the rating across the 211 rated matches is 1.08. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 53% headshots. The strongest map is Inferno with a 54% win rate in 24 matches. In 100 of 214 matches the rating was 1.10 or higher (47%), in 67 it was below 0.90. In 140 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: August 2026 at 1.12. gameplayer loses the most ELO from match 5 of the day (−93 ELO, win rate 36%). Things go best on Dust 2 (+48 ELO, win rate 48%). Match no. 2 of the day goes best: 64% win rate, −58 ELO. Unchanged in recent months: K/R at 0.78, Rating at 1.07, ADR at 83.2, Headshots at 54%, Win rate at 50%, ELO at 2,283. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.