gallazor

Finland
On FACEIT since 2014 413 matches tracked 81 matches in 30 days
ELO ▼ 199
2,508
30-day peak: 2,728
Rank EU
#55,649
Finland #1,500 in Finland
Last updated:

How does gallazor play?

Rating 0.95 K/R 0.67 ADR 74.8 from 413 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 413 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (334 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 46%−6 pp · Ø 52% better than 8%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.94−0.10 · Ø 1.04 better than 12%
Pistol kills per match 2.7
Zeus kills1 in 413 matches
Knife kills 4 in 413 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.5%).

2K rounds 11.6%−1.9 pp · Ø 13.5% better than 7%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 13%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 38x 4K, 5 aces in 334 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 6.0+1.9 · Ø 4.1 better than 90%
Enemies flashed per round 0.59+0.29 · Ø 0.30 better than 97%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, Rating at 0.93, ADR at 73.6, Win rate at 52%, ELO at 2,508
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: July 2026 with 0.71. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 413 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −83 ELO
46 matches · 43% win rate
In match 4 of the day −34 ELO
49 matches · 43% win rate
On Fridays −6 ELO, win rate 41%

gallazor loses the most ELO on Dust 2: −83 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.18 · Inferno
  3. Most kills in a match: 34 · Inferno
  4. Longest win streak: 10 wins in a row · Nuke

Maps in detail

from the last 413 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke113
57% better than 55%
0.68 better than 9%
76.0 better than 13%
0.94 better than 9%
49% of 442 duels better than 29%
34% of 61 situations better than 40%
Inferno98
54% better than 41%
0.70 better than 20%
76.3 better than 15%
1.02 better than 25%
51% of 367 duels better than 29%
38% of 53 situations better than 40%
Cache78
51% -
0.67 -
76.8 -
0.95-
47% of 287 duels -
44% of 52 situations -
Dust 246
43% better than 17%
0.60 better than 2%
69.7 better than 5%
0.82 better than 1%
40% of 162 duels better than 4%
30% of 30 situations better than 26%
Mirage40
53% right on the average
0.66 better than 13%
73.1 better than 12%
0.94 better than 17%
46% of 158 duels better than 20%
41% of 27 situations better than 59%
Ancient21
52% better than 44%
0.65 better than 9%
73.2 better than 9%
0.90 better than 8%
51% of 57 duels better than 43%
50% of 16 situations better than 79%
Anubis16
38% better than 8%
0.63 better than 6%
68.7 better than 2%
0.90 better than 7%
36% of 58 duels better than 1%
70% of 10 situations better than 97%

Compared with players on the same level who have at least 15 matches on the map.

How gallazor plays

Across 413 matches gallazor averages K/R 0.67, ADR 74.8 and a rating of 0.95. Biggest strength: Utility damage per round at 6.0, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 46%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 14.7 kills per match with 49% headshots. The strongest map is Nuke with a 57% win rate in 113 matches. In 120 of 413 matches the rating was 1.10 or higher (29%), in 189 it was below 0.90. In 334 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: July 2026 at 1.00. gallazor loses the most ELO on Dust 2 (−83 ELO, win rate 43%). Things go best in match 1 of the day (+121 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +121 ELO. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.93, ADR at 73.6, Win rate at 52%, ELO at 2,508. Last 30 days: 81 matches, win rate 47%, net ELO −166.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.