galax1-

Brazil
On FACEIT since 2022 321 matches tracked 106 matches in 30 days
ELO ▲ 207
2,146
30-day peak: 2,205
Rank SA ▲ 358 places
#4,194
Brazil #2,583 in Brazil
30 days · prev. #4,552 · best #3,732
Last updated:

How does galax1- play?

Rating 0.97 K/R 0.68 ADR 75.8 from 321 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 321 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 19%+7 pp · Ø 12% better than 84%
K/D 0.97−0.06 · Ø 1.03 better than 28%
Pistol kills per match 2.4
Zeus kills4 in 321 matches
Knife kills 4 in 321 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 33%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 28%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 33x 4K, 1 ace in 253 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 22%
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.69, Rating at 0.98, ADR at 76.3, Headshots at 44%, ELO at 2,146
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: October 2026 with 0.72. Last 3 months: 0.69 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 321 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −163 ELO
71 matches · 41% win rate
On Mirage −136 ELO
125 matches · 46% win rate
On Thursdays −112 ELO, win rate 41%

galax1- loses the most ELO in match 1 of the day: −163 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Highest rating in a match: 2.04 · Ancient
  4. Most kills in a match: 36 · Ancient

Maps in detail

from the last 321 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage125
46% better than 31%
0.67 better than 17%
74.1 better than 18%
0.94 better than 20%
44% of 557 duels better than 14%
25% of 51 situations better than 16%
Dust 299
59% better than 78%
0.71 better than 34%
78.2 better than 33%
1.02 better than 44%
56% of 459 duels better than 75%
38% of 58 situations right on the average
Ancient40
43% better than 23%
0.68 better than 20%
75.6 better than 20%
0.97 better than 29%
48% of 151 duels better than 31%
17% of 23 situations better than 8%
Anubis31
52% right on the average
0.68 better than 21%
75.9 better than 22%
0.97 better than 27%
53% of 139 duels better than 61%
40% of 15 situations better than 55%
Nuke15
53% better than 44%
0.66 better than 13%
75.6 better than 21%
0.91 better than 13%
48% of 71 duels better than 25%
56% of 9 situations better than 85%
Cache10
40% -
0.64 -
73.0 -
0.89-
46% of 46 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How galax1- plays

Across 321 matches galax1- averages K/R 0.68, ADR 75.8 and a rating of 0.97. Most room to improve: Damage per round (ADR) at 75.8, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 45% headshots. The strongest map is Dust 2 with a 59% win rate in 99 matches. In 97 of 321 matches the rating was 1.10 or higher (30%), in 145 it was below 0.90. In 253 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: October 2026 at 1.02. galax1- loses the most ELO in match 1 of the day (−163 ELO, win rate 41%). Things go best from match 5 of the day (+141 ELO, win rate 57%). Match no. 4 of the day goes best: 63% win rate, −33 ELO. Improved over the last three months: Win rate +6 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 76.3, Headshots at 44%, ELO at 2,146. Last 30 days: 106 matches, win rate 56%, net ELO +132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.