galact1co

CL
190 matches tracked 30 matches in 30 days
ELO ▼ 29
2,102
30-day peak: 2,157
Rank SA ▼ 1,016 places
#4,530 #147 in CL
30 days · before #3,514 · best #3,514
Last updated:

How does galact1co play?

Rating 1.10 (from 44 matches) K/R 0.75 ADR 82.1 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 77%
Rating spread from 44 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 32% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 9% very weak below 0.75 14%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average.
Multi-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 40%
AWP share of kills 7%−4 pp better than 41%
K/D 1.06+0.03 better than 59%
Pistol kills per match 2.9
Knife kills 4 in 190 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.1%+0.8 pp better than 65%
Rounds with 3K 4.5%+0.4 pp better than 67%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 29x 4K, 3 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 5.2+1.1 better than 79%
Enemies flashed per round 0.37+0.07 better than 72%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, Headshots +6 pp, Win rate +9 pp
= Stayed the same
ADR at 83.5, ELO at 2,157
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.77 (at the start 0.72).

Patterns

From the last 190 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −38 ELO
34 matches · 38% wins
On Mirage −27 ELO
31 matches · 48% wins
On Thursdays −11 ELO, win rate 38%

galact1co loses the most ELO from match 5 of the day: −38 ELO, 38% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 1.65 · Nuke
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 280
59% better than 73%
0.77 better than 64%
84.4 better than 69%
1.08 better than 63%
55% of 446 duels better than 70%
51% of 41 situations better than 84%
Mirage31
48% better than 35%
0.73 better than 43%
80.0 better than 46%
1.06-
48% of 140 duels better than 29%
41% of 17 situations better than 59%
Nuke27
44% better than 13%
0.72 better than 28%
81.5 better than 45%
1.20-
52% of 130 duels better than 42%
43% of 21 situations better than 57%
Inferno23
39% better than 9%
0.69 better than 22%
74.6 better than 17%
1.11-
50% of 110 duels better than 35%
50% of 10 situations better than 72%
Cache22
32% -
0.81 -
88.3 -
1.23-
47% of 124 duels -
20% of 15 situations -
Ancient4
25% -
0.63 -
71.0 -
0.58-
54% of 13 duels -
0% of 1 situations -
Anubis3
67% -
0.62 -
71.9 -
0.77-
63% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How galact1co plays

Across 190 matches galact1co averages K/R 0.75 and ADR 82.1; the rating across the 44 rated matches is 1.10. Biggest strength: Utility damage per round at 5.2. That is better than 79% of players on level 10. On average 16.5 kills per match, 49% of them headshots. The strongest map is Dust 2 with a 59% win rate in 80 matches. In 23 of 44 matches the rating was 1.10 or higher (52%), in 10 it was below 0.90. In 110 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 1.15. galact1co loses the most ELO from match 5 of the day (−38 ELO, win rate 38%). Things go best in match 4 of the day (+26 ELO, win rate 57%). Improved over the last three months: K/R +0.05, Headshots +6 pp, Win rate +9 pp. Unchanged in recent months: ADR at 83.5, ELO at 2,157. Last 30 days: 30 matches, win rate 50%, ELO balance +30.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.