gal1fe

Russia
On FACEIT since 2026 80 matches tracked 61 matches in 30 days
ELO ▲ 404
2,211
30-day peak: 2,211
Rank EU
#127,175
Russia #36,044 in Russia
Last updated:

How does gal1fe play?

Rating 1.37 K/R 0.98 ADR 101.9 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.37
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 80 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 43% good 1.10 to 1.29 21% normal 0.90 to 1.09 11% weak 0.75 to 0.89 3% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

65% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 65%+14 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.45 K/D and so well above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 33%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.45+0.42 · Ø 1.03 better than 99%
Pistol kills per match 3.8
Zeus kills1 in 80 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 19.1% of rounds and so well above the average (13.4%).

2K rounds 19.1%+5.7 pp · Ø 13.4% better than 99%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 3.3+1.0 · Ø 2.3 better than 98%
4Ks and aces 29x 4K, 4 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 8%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether gal1fe is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 80 matches, all from the last 3 months.

Kills per round (K/R)

0.92
OctNov

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +49 ELO
20 matches · 50% win rate
Between 18:00 and 24:00 +59 ELO, win rate 57%

gal1fe loses the most ELO from match 5 of the day: +49 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.74 · Dust 2
  2. Reached level 10 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
67% better than 94%
0.92 better than 97%
95.5 better than 95%
1.32 better than 98%
59% of 107 duels better than 87%
38% of 21 situations right on the average
Mirage21
67% better than 94%
0.99 better than 99%
104.7 better than 99%
1.37 better than 98%
76% of 71 duels better than 99%
28% of 18 situations better than 21%
Anubis16
44% better than 26%
0.99 better than 99%
103.1 better than 99%
1.36 better than 98%
62% of 79 duels better than 93%
38% of 13 situations better than 45%
Cache7
14% -
0.95 -
101.1 -
1.30-
59% of 32 duels -
100% of 2 situations -
Ancient6
100% -
1.20 -
122.9 -
1.68-
83% of 29 duels -
50% of 4 situations -
Inferno5
100% -
0.98 -
93.4 -
1.46-
50% of 16 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gal1fe plays

Across 80 matches gal1fe averages K/R 0.98, ADR 101.9 and a rating of 1.37. Biggest strength: Rating at 1.37, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 21.6 kills per match with 46% headshots. The strongest map is Mirage with a 67% win rate in 21 matches. In 63 of 80 matches the rating was 1.10 or higher (79%), in 8 it was below 0.90. In 80 matches with detailed stats: 29 4Ks and 4 aces. gal1fe loses the most ELO from match 5 of the day (+49 ELO, win rate 50%). Things go best on Mirage (+25 ELO, win rate 67%). Last 30 days: 61 matches, win rate 62%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.