gabs-_

Brazil
On FACEIT since 2016 105 matches tracked 31 matches in 30 days
ELO ▼ 47
2,113
30-day peak: 2,185
Rank SA ▼ 1,259 places
#4,474
Brazil #2,724 in Brazil
30 days · prev. #3,215 · best #3,215
Last updated:

How does gabs-_ play?

Rating 0.95 K/R 0.65 ADR 73.2 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 105 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 22% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 13%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.98−0.04 · Ø 1.02 better than 35%
Pistol kills per match 2.1
Knife kills 1 in 105 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.0%).

2K rounds 12.3%−0.9 pp · Ø 13.2% better than 25%
3K rounds 2.8%−1.2 pp · Ø 4.0% better than 6%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 5x 4K, 3 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 91%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.07, Headshots +3 pp
= Stayed the same
ADR at 74.3, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.67 (at the start 0.63). Clearly below the average (0.73).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mondays +20 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.30 · Anubis

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
52% right on the average
0.66 better than 15%
71.8 better than 12%
0.97 better than 30%
38% of 72 duels better than 3%
36% of 22 situations better than 46%
Ancient25
52% better than 47%
0.64 better than 10%
71.5 better than 10%
0.91 better than 15%
47% of 76 duels better than 25%
42% of 12 situations better than 62%
Anubis22
64% better than 85%
0.71 better than 35%
77.7 better than 32%
1.02 better than 45%
57% of 61 duels better than 80%
20% of 15 situations better than 10%
Dust 217
59% better than 78%
0.70 better than 33%
79.2 better than 44%
1.02 right on the average
56% of 59 duels better than 79%
63% of 8 situations better than 95%
Cache7
29% -
0.52 -
66.7 -
0.77-
47% of 15 duels -
0% of 7 situations -
Nuke5
60% -
0.64 -
66.2 -
0.92-
44% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gabs-_ plays

Across 105 matches gabs-_ averages K/R 0.65, ADR 73.2 and a rating of 0.95. Biggest strength: Deaths per round at just 67% (lower is better), better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.8%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 42% headshots. The strongest map is Anubis with a 64% win rate in 22 matches. In 29 of 105 matches the rating was 1.10 or higher (28%), in 47 it was below 0.90. In 61 matches with detailed stats: 5 4Ks and 3 aces. Best month by rating: August 2026 at 1.07. Things go best on Mirage (+25 ELO, win rate 52%). Improved over the last three months: K/R +0.04, Rating +0.07, Headshots +3 pp. Unchanged in recent months: ADR at 74.3, Win rate at 54%. Last 30 days: 31 matches, win rate 52%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.