gabidulun

IL
22 matches tracked 14 matches in 30 days
Last updated:

How does gabidulun play?

Rating 0.79 K/R 0.59 ADR 67.0 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3% on level 4
0.79
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 18%
Rating distribution from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 0% normal 0.90 to 1.09 9% weak 0.75 to 0.89 27% very weak below 0.75 55%
better than most on level 4 about average weaker than most

Compared with 760 players on level 4, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

gabidulun wins 33 of 100 opening duels. 16 percentage points below the level 4 average (49%).

Rounds with first kill 6%−4 pp better than 7%
Opening duels won 33%−16 pp better than 1%

Clutch

Weakness
Last one alive

gabidulun wins 10 of 100 1v1s. 29 percentage points below the level 4 average (39%).

Clutch 1v1 won 10%−29 pp better than 1%
Clutch 1v2 won 13%−9 pp better than 12%
Clutch kills per match 1.2−0.4 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.77 kills per death. 0.19 below the level 4 average (0.96).

Headshot rate 45%+2 pp better than 64%
AWP share of kills 13%+2 pp better than 65%
K/D 0.77−0.19 better than 4%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Averages 1.4 round MVPs per match. 0.7 below the level 4 average (2.1).

2K rounds 12.8%+0.1 pp better than 60%
3K rounds 2.0%−1.6 pp better than 3%
MVPs per match 1.4−0.7 better than 2%
4Ks and aces 0x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

49 of 100 nades by gabidulun deal damage or blind an enemy. 15 percentage points above the level 4 average (34%).

Utility hit rate 49%+15 pp better than 99%
Utility damage per round 3.1−0.7 better than 37%
Enemies flashed per round 0.32+0.08 better than 73%
Deaths per round 77%+4 pp better than 16%

Patterns

Soon this shows where gabidulun loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 8 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Mirage
  2. Highest rating in a match: 1.54 · Anubis
  3. Most kills in a match: 24 · Cache

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 28
63% -
0.58 -
67.2 -
0.79-
32% of 34 duels -
25% of 4 situations -
Mirage6
33% -
0.52 -
67.2 -
0.65-
26% of 19 duels -
0% of 3 situations -
Ancient3
0% -
0.45 -
46.1 -
0.71-
38% of 8 duels -
0% of 2 situations -
Cache3
33% -
0.70 -
73.2 -
0.93-
42% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How gabidulun plays

Across 22 matches gabidulun averages K/R 0.59, ADR 67.0 and a rating of 0.79. Biggest strength: Utility hit rate at 49%, better than 99% of level 4 players. Most room to improve: Opening duels won at 33%, better than only 1% of level 4 players. Averages 12.3 kills per match with 45% headshots. In 2 of 22 matches the rating was 1.10 or higher (9%), in 18 it was below 0.90. Last 30 days: 14 matches, win rate 50%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.