gabbi666

Iceland
On FACEIT since 2023 186 matches tracked 70 matches in 30 days
Last updated:

How does gabbi666 play?

Rating 1.04 K/R 0.75 ADR 81.6 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 186 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,577 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.02).

Headshot rate 50%+2 pp · Ø 48% better than 63%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.05+0.03 · Ø 1.02 better than 67%
Pistol kills per match 2.6
Knife kills 5 in 186 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.3%).

2K rounds 14.8%+1.5 pp · Ø 13.3% better than 85%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 54%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 32x 4K, 2 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.3).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 5.5+1.2 · Ø 4.3 better than 81%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 65%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether gabbi666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 186 matches, all from the last 3 months.

Kills per round (K/R)

0.79
SepOctNov

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −149 ELO
38 matches · 34% win rate
From match 5 of the day −66 ELO
49 matches · 43% win rate
On Sundays −59 ELO, win rate 34%

gabbi666 loses the most ELO on Mirage: −149 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Anubis
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 39 · Anubis
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis44
66% better than 90%
0.79 better than 76%
86.5 better than 81%
1.10 better than 74%
47% of 163 duels better than 31%
46% of 24 situations better than 70%
Mirage38
34% better than 5%
0.71 better than 41%
78.9 better than 44%
0.95 better than 27%
54% of 155 duels better than 70%
42% of 24 situations better than 63%
Dust 237
51% better than 50%
0.72 better than 45%
75.0 better than 24%
1.05 better than 61%
46% of 134 duels better than 24%
33% of 18 situations better than 38%
Nuke24
50% better than 32%
0.79 better than 67%
82.2 better than 58%
1.10 better than 69%
51% of 102 duels better than 46%
19% of 16 situations better than 13%
Cache23
43% -
0.79 -
87.3 -
1.06-
49% of 148 duels -
50% of 4 situations -
Ancient12
50% -
0.72 -
80.0 -
1.02-
51% of 63 duels -
14% of 7 situations -
Inferno6
17% -
0.72 -
84.8 -
0.97-
41% of 29 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gabbi666 plays

Across 186 matches gabbi666 averages K/R 0.75, ADR 81.6 and a rating of 1.04. Biggest strength: Utility damage per round at 5.5, better than 81% of level 9 players. Averages 16.5 kills per match with 50% headshots. The strongest map is Anubis with a 66% win rate in 44 matches. In 75 of 186 matches the rating was 1.10 or higher (40%), in 64 it was below 0.90. In 186 matches with detailed stats: 32 4Ks and 2 aces. gabbi666 loses the most ELO on Mirage (−149 ELO, win rate 34%). Things go best on Anubis (+287 ELO, win rate 66%). Match no. 2 of the day goes best: 56% win rate, +148 ELO. Last 30 days: 70 matches, win rate 57%, net ELO +309.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.