gabbb1-

Japan
On FACEIT since 2020 426 matches tracked 182 matches in 30 days
ELO ▲ 356
2,344
30-day peak: 2,472
Rank SA ▲ 2,072 places
#2,022
Japan #18 in Japan
30 days · prev. #4,094 · best #1,461
Last updated:

How does gabbb1- play?

Rating 1.05 (from 376 matches) K/R 0.74 ADR 79.3 from 426 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 376 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 17%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (376 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 61%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.05+0.02 · Ø 1.03 better than 54%
Pistol kills per match 2.6
Zeus kills2 in 426 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 52%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 54x 4K, 8 aces in 376 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 34%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp, ELO +303
= Stayed the same
K/R at 0.74, ADR at 79.2, Headshots at 52%
▼ Got worse
Rating −0.21

Sep to Nov 2026 compared with Feb to Aug 2026.

Kills per round (K/R)

0.72
FebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.74 (at the start 0.75). Right on the average (0.74).

Patterns

From the last 426 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −124 ELO
138 matches · 49% win rate
On Ancient −25 ELO
34 matches · 47% win rate
On Thursdays +7 ELO, win rate 39%

gabbb1- loses the most ELO on Mirage: −124 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Most kills in a match: 44 · Mirage
  3. Recorded match no. 250 · Ancient
  4. Highest rating in a match: 2.12 · Mirage

Maps in detail

from the last 426 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage138
49% better than 37%
0.75 better than 54%
79.1 better than 40%
1.04 better than 52%
54% of 454 duels better than 66%
41% of 63 situations better than 58%
Dust 2135
50% better than 42%
0.76 better than 59%
82.6 better than 60%
1.09 better than 67%
54% of 430 duels better than 64%
27% of 81 situations better than 19%
Nuke43
58% better than 67%
0.75 right on the average
76.6 better than 29%
1.07 better than 55%
45% of 106 duels better than 16%
32% of 22 situations better than 22%
Ancient34
47% better than 30%
0.74 better than 47%
80.4 better than 44%
1.05 better than 55%
46% of 106 duels better than 21%
31% of 29 situations better than 32%
Inferno30
53% better than 43%
0.69 better than 22%
73.8 better than 15%
1.00 better than 31%
45% of 87 duels better than 11%
43% of 23 situations better than 59%
Anubis29
55% better than 58%
0.73 better than 44%
78.6 better than 33%
1.03 better than 48%
48% of 63 duels better than 29%
29% of 17 situations better than 27%
Cache14
50% -
0.61 -
64.3 -
0.86-
49% of 37 duels -
40% of 5 situations -
Overpass3
67% -
1.02 -
96.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How gabbb1- plays

Across 426 matches gabbb1- averages K/R 0.74 and ADR 79.3; the rating across the 376 rated matches is 1.05. Most room to improve: Utility hit rate at 28%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 52% headshots. The strongest map is Nuke with a 58% win rate in 43 matches. In 160 of 376 matches the rating was 1.10 or higher (43%), in 122 it was below 0.90. In 376 matches with detailed stats: 54 4Ks and 8 aces. Best month by rating: August 2026 at 1.25. gabbb1- loses the most ELO on Mirage (−124 ELO, win rate 49%). Things go best on Nuke (+125 ELO, win rate 58%). Improved over the last three months: Win rate +3 pp, ELO +303. Got weaker: Rating −0.21. Unchanged in recent months: K/R at 0.74, ADR at 79.2, Headshots at 52%. Last 30 days: 182 matches, win rate 55%, net ELO +460.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.