gUNE

Spain
274 matches tracked 71 matches in 30 days
Last updated:

How does gUNE play?

Rating 1.00 (from 173 matches) K/R 0.73 ADR 79.8 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 173 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 80%
AWP share of kills 18%+7 pp better than 81%
K/D 0.99−0.04 better than 32%
Pistol kills per match 3.5
Knife kills 7 in 274 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%−0.3 pp better than 38%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 40x 4K, 1 ace in 230 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 15%
Utility damage per round 3.2−0.9 better than 26%
Enemies flashed per round 0.68+0.38 better than 99%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 79.3, Headshots at 56%, Win rate at 50%, ELO at 2,347
▼ Got worse
K/R −0.05

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.77).

Patterns

From the last 274 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −74 ELO
44 matches · 41% wins
On Nuke −7 ELO
41 matches · 37% wins
On Wednesdays −37 ELO, win rate 38%

gUNE loses the most ELO in match 3 of the day: −74 ELO, 41% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Nuke
  2. Highest rating in a match: 2.14 · Ancient
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
54% better than 58%
0.74 level
81.4 better than 52%
1.00 better than 38%
49% of 341 duels better than 35%
46% of 37 situations better than 75%
Anubis55
49% better than 37%
0.71 better than 33%
77.3 better than 30%
0.97 better than 24%
50% of 276 duels better than 40%
35% of 23 situations better than 44%
Ancient44
50% better than 41%
0.73 better than 41%
76.9 better than 24%
1.01 better than 40%
54% of 180 duels better than 66%
40% of 25 situations better than 60%
Nuke41
37% better than 6%
0.76 better than 47%
80.4 better than 39%
1.04-
54% of 183 duels level
34% of 29 situations better than 41%
Dust 238
55% better than 60%
0.71 better than 35%
82.9 better than 61%
0.96 better than 24%
50% of 210 duels better than 42%
48% of 21 situations better than 76%
Cache16
63% -
0.69 -
77.5 -
1.00-
45% of 83 duels -
20% of 5 situations -
Inferno10
50% -
0.74 -
82.3 -
1.00-
56% of 48 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gUNE plays

Across 274 matches gUNE averages K/R 0.73 and ADR 79.8; the rating across the 173 rated matches is 1.00. Biggest strength: Headshot rate at 56%. That is better than 80% of players on level 10. Most room to improve: Utility with impact at 29%. That is better than only 15% of players on level 10. On average 15.9 kills per match, 56% of them headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 65 of 173 matches the rating was 1.10 or higher (38%), in 77 it was below 0.90. In 230 matches with detailed stats: 40 4Ks and 1 aces. Best month by rating: August 2026 at 1.11. gUNE loses the most ELO in match 3 of the day (−74 ELO, win rate 41%). Things go best on Dust 2 (+120 ELO, win rate 55%). Got weaker: K/R −0.05. Unchanged in recent months: ADR at 79.3, Headshots at 56%, Win rate at 50%, ELO at 2,347. Last 30 days: 71 matches, win rate 51%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.